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https://github.com/Relintai/sdl2_frt.git
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75 lines
3.0 KiB
C
75 lines
3.0 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_JOYSTICK_HIDAPI_H
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#define SDL_JOYSTICK_HIDAPI_H
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#include "../../hidapi/hidapi/hidapi.h"
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/* This is the full set of HIDAPI drivers available */
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#ifdef __WINDOWS__
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/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
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#undef SDL_JOYSTICK_HIDAPI_XBOXONE
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/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
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#undef SDL_JOYSTICK_HIDAPI_XBOX360
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#endif
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#ifdef __MACOSX__
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/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
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#undef SDL_JOYSTICK_HIDAPI_XBOXONE
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#endif
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typedef struct _SDL_HIDAPI_DeviceDriver
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{
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const char *hint;
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SDL_bool enabled;
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SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name);
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const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
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SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
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int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
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void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
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} SDL_HIDAPI_DeviceDriver;
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/* HIDAPI device support */
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
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/* Return true if a HID device is present and supported as a joystick */
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extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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/* Return the name of an Xbox 360 or Xbox One controller */
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extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
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#endif /* SDL_JOYSTICK_HIDAPI_H */
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/* vi: set ts=4 sw=4 expandtab: */
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