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https://github.com/Relintai/sdl2_frt.git
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22a2decf64
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext Bugs 4694, 4681, 4142
92 lines
2.6 KiB
C
92 lines
2.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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/* Android SDL video driver implementation */
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#include "SDL_video.h"
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#include "../SDL_egl_c.h"
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#include "SDL_androidwindow.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidgl.h"
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#include "../../core/android/SDL_android.h"
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#include <android/log.h>
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#include <dlfcn.h>
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int
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Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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if (window && context) {
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return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context);
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} else {
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return SDL_EGL_MakeCurrent(_this, NULL, NULL);
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}
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}
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SDL_GLContext
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Android_GLES_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_GLContext ret;
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Android_ActivityMutex_Lock_Running();
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ret = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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SDL_UnlockMutex(Android_ActivityMutex);
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return ret;
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}
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int
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Android_GLES_SwapWindow(_THIS, SDL_Window * window)
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{
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int retval;
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SDL_LockMutex(Android_ActivityMutex);
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/* The following two calls existed in the original Java code
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* If you happen to have a device that's affected by their removal,
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* please report to Bugzilla. -- Gabriel
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*/
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/*_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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_this->egl_data->eglWaitGL();*/
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retval = SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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SDL_UnlockMutex(Android_ActivityMutex);
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return retval;
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}
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int
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Android_GLES_LoadLibrary(_THIS, const char *path) {
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return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0, 0);
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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