Simple Directmedia Layer
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Ryan C. Gordon 709f5ee417 render: Set the D3D9 stream source once and choose offsets during draw calls.
This is _much_ faster than setting the offsets with SetStreamSource!
2018-10-01 11:32:08 -04:00
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android-project Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a 2018-09-05 15:54:46 -07:00
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include render: Move to a batching system for rendering (work in progress). 2018-09-20 15:46:02 -04:00
src render: Set the D3D9 stream source once and choose offsets during draw calls. 2018-10-01 11:32:08 -04:00
test testsprite2: report average FPS in blocks of five seconds. 2018-09-20 15:41:57 -04:00
VisualC Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
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wayland-protocols wayland: Keep protocol XML files in-tree. 2018-06-25 09:37:25 -07:00
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.hgignore First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
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CMakeLists.txt CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED 2018-09-02 23:57:06 +03:00
configure Fixed the DirectFB renderer not being enabled in autoconf builds 2018-08-27 11:51:05 -07:00
configure.in Fixed the DirectFB renderer not being enabled in autoconf builds 2018-08-27 11:51:05 -07:00
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Makefile.in First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)