render: Set the D3D9 stream source once and choose offsets during draw calls.

This is _much_ faster than setting the offsets with SetStreamSource!
This commit is contained in:
Ryan C. Gordon 2018-10-01 11:32:08 -04:00
parent 9870746bd9
commit 709f5ee417

View File

@ -1208,7 +1208,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
IDirect3DVertexBuffer9_Release(vbo);
}
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) {
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
vbo = NULL;
}
data->vertexBuffers[vboidx] = vbo;
@ -1244,6 +1244,8 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
data->reportedVboProblem = SDL_TRUE;
}
IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, 0, sizeof (Vertex));
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
@ -1306,8 +1308,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
const size_t first = cmd->data.draw.first;
SetDrawState(data, cmd);
if (vbo) {
IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, (UINT) first, sizeof (Vertex));
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, 0, count);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, first / sizeof (Vertex), count);
} else {
const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count, vertices, sizeof (Vertex));
@ -1327,10 +1328,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
SetDrawState(data, cmd);
if (vbo) {
IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, (UINT) first, sizeof (Vertex));
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, 0, count - 1);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, first / sizeof (Vertex), count - 1);
if (close_endpoint) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, count - 1, 1);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (first / sizeof (Vertex)) + (count - 1), 1);
}
} else {
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count - 1, verts, sizeof (Vertex));
@ -1347,9 +1347,8 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
SetDrawState(data, cmd);
if (vbo) {
size_t offset = 0;
IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, (UINT) first, sizeof (Vertex));
for (i = 0; i < count; ++i, offset += 4) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, offset, 2);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (first / sizeof (Vertex)) + offset, 2);
}
} else {
const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
@ -1366,9 +1365,8 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
SetDrawState(data, cmd);
if (vbo) {
size_t offset = 0;
IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, (UINT) first, sizeof (Vertex));
for (i = 0; i < count; ++i, offset += 4) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, offset, 2);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (first / sizeof (Vertex)) + offset, 2);
}
} else {
const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
@ -1392,8 +1390,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&d3dmatrix);
if (vbo) {
IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, (UINT) first, sizeof (Vertex));
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, 0, 2);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, first / sizeof (Vertex), 2);
} else {
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, verts, sizeof (Vertex));
}