sdl2_frt/docs
Sam Lantinga 6c38c9007b Update Android SDK required to API level 16
Sylvain

Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16.

There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11.
-some hard-coded constant can be expandend.
- rename a local variable (hasVibrator to hasVibratorService)
2017-08-31 15:12:08 -07:00
..
doxyfile
README-android.md Update Android SDK required to API level 16 2017-08-31 15:12:08 -07:00
README-cmake.md
README-directfb.md
README-dynapi.md
README-emscripten.md Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
README-gesture.md
README-hg.md README-hg.md: Updated main Mercurial website. 2017-04-01 00:17:15 -04:00
README-ios.md We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 2017-08-28 19:30:59 -07:00
README-linux.md vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
README-macosx.md We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 2017-08-28 19:30:59 -07:00
README-nacl.md
README-pandora.md
README-platforms.md
README-porting.md Added missing path in porting README. 2017-05-13 23:01:04 +02:00
README-psp.md
README-raspberrypi.md raspberrypi: Fixed typos in README. 2017-06-24 23:45:34 +02:00
README-touch.md
README-wince.md
README-windows.md Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
README-winrt.md WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
README.md

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list

If you want to report bugs or contribute patches, please submit them to bugzilla

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org