Simple Directmedia Layer
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Ozkan Sezer 69fbd60d25 Fix https://bugzilla.libsdl.org/show_bug.cgi?id=4877#c2
loadNibNamed:owner:topLevelObjects is available on 10.8 and newer.
There is an issue report here about an app failing to function on
10.7 and earlier: https://discourse.libsdl.org/t/28179
2020-10-09 04:00:00 +03:00
acinclude ac_check_define.m4: remove stray AC_DEFINE outside of the macro definition 2020-09-16 22:20:02 +03:00
android-project Fixed bug 5307 - Crash when joysticks hats number is odd (Thanks Sockmonsters!) 2020-10-07 17:32:07 +02:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Fixed mkdir warning when running iosbuild.sh multiple times 2020-05-27 09:57:51 -07:00
cmake cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
debian Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
docs docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
include minor whitespace fix 2020-10-09 03:28:30 +03:00
src Fix https://bugzilla.libsdl.org/show_bug.cgi?id=4877#c2 2020-10-09 04:00:00 +03:00
test url: Added to Visual Studio project files. 2020-10-05 15:27:32 -04:00
VisualC url: Added to Visual Studio project files. 2020-10-05 15:27:32 -04:00
VisualC-WinRT url: WinRT actually works now (and has been tested, hooray!). 2020-10-06 00:42:17 -04:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode minor whitespace fix 2020-10-09 03:28:30 +03:00
Xcode-iOS minor whitespace fix 2020-10-09 03:28:30 +03:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
configure Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
configure.ac Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 url: Patched to compile on OS/2. 2020-10-05 21:30:00 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt
README.txt
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt
VisualC.html
WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)