sdl2_frt/include
Brandon Schaefer 68985371a0 offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
  as well as allows for multiple GPUs to be used for headless rendering

Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
2019-09-24 16:36:48 -04:00
..
begin_code.h Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings 2019-06-10 08:46:20 -07:00
close_code.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_assert.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_atomic.h Fixed memory barrier macro check so it isn't quite so fragile 2019-06-30 23:58:31 -07:00
SDL_audio.h Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV 2019-06-08 19:02:42 -07:00
SDL_bits.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_blendmode.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_clipboard.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_android.h Initial Android OpenSL ES implementation, contributed by ANTA 2019-01-12 12:18:44 -08:00
SDL_config_iphoneos.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_config_macosx.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_config_minimal.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_os2.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_pandora.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_psp.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_windows.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_winrt.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_wiz.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config.h.cmake offscreen: Add new video driver backend Offscreen 2019-09-24 16:36:48 -04:00
SDL_config.h.in Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_copying.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_cpuinfo.h [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. 2019-08-08 13:26:05 -07:00
SDL_egl.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_endian.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_error.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_events.h Add a windowID field to SDL_TouchFingerEvent (bug #4331). 2019-08-01 18:22:12 -03:00
SDL_filesystem.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_gamecontroller.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_gesture.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_haptic.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_hints.h x11: add a hint to force the VisualID used when creating a window. 2019-09-04 09:27:58 -07:00
SDL_joystick.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_keyboard.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_keycode.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_loadso.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_log.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_main.h Fixed building with C++ 2019-03-19 10:59:41 -07:00
SDL_messagebox.h SDL_messagebox.h: remove comma at end of enumerator list 2019-09-22 21:41:20 +03:00
SDL_metal.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_mouse.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_mutex.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_name.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengl.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_opengles2_gl2.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_opengles.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_pixels.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_platform.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_power.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_quit.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_rect.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings 2019-06-08 17:43:23 -07:00
SDL_scancode.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_sensor.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_shape.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_stdinc.h stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4(). 2019-09-04 00:39:47 -04:00
SDL_surface.h Rename surface aligned memory flag to SDL_SIMD_ALIGNED 2019-02-04 08:34:24 +01:00
SDL_system.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_syswm.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_test_assert.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_common.h test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
SDL_test_compare.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_crc32.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_font.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_fuzzer.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_harness.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_images.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_log.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_md5.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_memory.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_random.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_thread.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_timer.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_touch.h Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events 2019-04-04 16:51:50 +02:00
SDL_types.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_version.h Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
SDL_video.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_vulkan.h Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically 2019-06-11 18:13:46 -07:00
SDL.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00