mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
3bdaf4c611
This is currently implemented for X11, Cocoa, Windows, and DirectFB. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
546 lines
17 KiB
C
546 lines
17 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_DIRECTFB
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#include "SDL_DirectFB_video.h"
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#include "SDL_DirectFB_modes.h"
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#include "SDL_DirectFB_window.h"
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#include "SDL_DirectFB_shape.h"
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#if SDL_DIRECTFB_OPENGL
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#include "SDL_DirectFB_opengl.h"
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#endif
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#include "SDL_syswm.h"
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#include "../SDL_pixels_c.h"
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int
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DirectFB_CreateWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_DISPLAYDATA(window);
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DFB_WindowData *windata = NULL;
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DFBWindowOptions wopts;
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DFBWindowDescription desc;
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int x, y;
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int bshaped = 0;
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SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData));
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SDL_memset(&desc, 0, sizeof(DFBWindowDescription));
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windata = (DFB_WindowData *) window->driverdata;
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windata->is_managed = devdata->has_own_wm;
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#if 1
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SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb,
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DFSCL_NORMAL));
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SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
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DLSCL_ADMINISTRATIVE));
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#endif
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/* FIXME ... ughh, ugly */
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if (window->x == -1000 && window->y == -1000)
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bshaped = 1;
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/* Fill the window description. */
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x = window->x;
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y = window->y;
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DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
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/* Create Window */
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desc.caps = 0;
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desc.flags =
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DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
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if (bshaped) {
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desc.flags |= DWDESC_CAPS;
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desc.caps |= DWCAPS_ALPHACHANNEL;
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}
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else
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{
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desc.flags |= DWDESC_PIXELFORMAT;
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}
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if (!(window->flags & SDL_WINDOW_BORDERLESS))
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desc.caps |= DWCAPS_NODECORATION;
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desc.posx = x;
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desc.posy = y;
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desc.width = windata->size.w;
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desc.height = windata->size.h;
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desc.pixelformat = dispdata->pixelformat;
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desc.surface_caps = DSCAPS_PREMULTIPLIED;
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#if DIRECTFB_MAJOR_VERSION == 1 && DIRECTFB_MINOR_VERSION >= 6
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if (window->flags & SDL_WINDOW_OPENGL) {
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desc.surface_caps |= DSCAPS_GL;
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}
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#endif
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/* Create the window. */
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SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
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&windata->dfbwin));
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/* Set Options */
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SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
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/* explicit rescaling of surface */
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wopts |= DWOP_SCALE;
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if (window->flags & SDL_WINDOW_RESIZABLE) {
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wopts &= ~DWOP_KEEP_SIZE;
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}
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else {
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wopts |= DWOP_KEEP_SIZE;
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}
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
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SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER));
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}
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if (bshaped) {
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wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL;
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wopts &= ~DWOP_OPAQUE_REGION;
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}
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SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
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/* See what we got */
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SDL_DFB_CHECK(DirectFB_WM_GetClientSize
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(_this, window, &window->w, &window->h));
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/* Get the window's surface. */
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SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin,
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&windata->window_surface));
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/* And get a subsurface for rendering */
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SDL_DFB_CHECKERR(windata->window_surface->
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GetSubSurface(windata->window_surface, &windata->client,
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&windata->surface));
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SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF));
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/* Create Eventbuffer */
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SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin,
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&windata->
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eventbuffer));
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SDL_DFB_CHECKERR(windata->dfbwin->
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EnableEvents(windata->dfbwin, DWET_ALL));
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/* Create a font */
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/* FIXME: once during Video_Init */
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windata->font = NULL;
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/* Make it the top most window. */
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SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
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/* remember parent */
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/* windata->sdlwin = window; */
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/* Add to list ... */
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windata->next = devdata->firstwin;
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windata->opacity = 0xFF;
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devdata->firstwin = window;
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/* Draw Frame */
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DirectFB_WM_RedrawLayout(_this, window);
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return 0;
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error:
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SDL_DFB_RELEASE(windata->surface);
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SDL_DFB_RELEASE(windata->dfbwin);
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return -1;
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}
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int
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DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
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{
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return SDL_Unsupported();
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}
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void
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DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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if (windata->is_managed) {
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windata->wm_needs_redraw = 1;
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DirectFB_WM_RedrawLayout(_this, window);
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} else {
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SDL_Unsupported();
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}
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}
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void
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DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_WINDOWDATA(window);
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SDL_Surface *surface = NULL;
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if (icon) {
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SDL_PixelFormat format;
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DFBSurfaceDescription dsc;
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Uint32 *dest;
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Uint32 *p;
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int pitch, i;
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/* Convert the icon to ARGB for modern window managers */
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SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
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surface = SDL_ConvertSurface(icon, &format, 0);
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if (!surface) {
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return;
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}
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dsc.flags =
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DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
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dsc.caps = DSCAPS_VIDEOONLY;
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dsc.width = surface->w;
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dsc.height = surface->h;
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dsc.pixelformat = DSPF_ARGB;
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SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
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&windata->icon));
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SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE,
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(void *) &dest, &pitch));
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p = surface->pixels;
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for (i = 0; i < surface->h; i++)
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memcpy((char *) dest + i * pitch,
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(char *) p + i * surface->pitch, 4 * surface->w);
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SDL_DFB_CHECK(windata->icon->Unlock(windata->icon));
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SDL_FreeSurface(surface);
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} else {
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SDL_DFB_RELEASE(windata->icon);
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}
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return;
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error:
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SDL_FreeSurface(surface);
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SDL_DFB_RELEASE(windata->icon);
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return;
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}
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void
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DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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int x, y;
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x = window->x;
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y = window->y;
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DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
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SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y));
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}
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void
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DirectFB_SetWindowSize(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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if(SDL_IsShapedWindow(window))
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DirectFB_ResizeWindowShape(window);
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if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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int cw;
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int ch;
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/* Make sure all events are disabled for this operation ! */
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SDL_DFB_CHECKERR(windata->dfbwin->DisableEvents(windata->dfbwin,
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DWET_ALL));
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SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch));
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if (cw != window->w || ch != window->h) {
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DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
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SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin,
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windata->size.w,
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windata->size.h));
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}
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SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize
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(_this, window, &window->w, &window->h));
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DirectFB_AdjustWindowSurface(window);
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SDL_DFB_CHECKERR(windata->dfbwin->EnableEvents(windata->dfbwin,
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DWET_ALL));
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}
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return;
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error:
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SDL_DFB_CHECK(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL));
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return;
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}
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void
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DirectFB_ShowWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, windata->opacity));
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}
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void
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DirectFB_HideWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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SDL_DFB_CHECK(windata->dfbwin->GetOpacity(windata->dfbwin, &windata->opacity));
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SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0));
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}
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void
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DirectFB_RaiseWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
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SDL_DFB_CHECK(windata->dfbwin->RequestFocus(windata->dfbwin));
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}
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void
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DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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DFBWindowOptions wopts;
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SDL_DFB_CHECK(windata->dfbwin->GetPosition(windata->dfbwin,
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&windata->restore.x, &windata->restore.y));
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SDL_DFB_CHECK(windata->dfbwin->GetSize(windata->dfbwin, &windata->restore.w,
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&windata->restore.h));
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DirectFB_WM_AdjustWindowLayout(window, window->flags | SDL_WINDOW_MAXIMIZED, display->current_mode.w, display->current_mode.h) ;
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SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, 0, 0));
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SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin,
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display->current_mode.w, display->current_mode.h));
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/* Set Options */
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SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
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wopts |= DWOP_KEEP_SIZE | DWOP_KEEP_POSITION;
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SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
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}
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void
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DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
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{
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/* FIXME: Size to 32x32 ? */
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SDL_Unsupported();
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}
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void
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DirectFB_RestoreWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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DFBWindowOptions wopts;
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/* Set Options */
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SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
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wopts &= ~(DWOP_KEEP_SIZE | DWOP_KEEP_POSITION);
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SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
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/* Window layout */
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DirectFB_WM_AdjustWindowLayout(window, window->flags & ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED),
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windata->restore.w, windata->restore.h);
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SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, windata->restore.w,
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windata->restore.h));
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SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, windata->restore.x,
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windata->restore.y));
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if (!(window->flags & SDL_WINDOW_RESIZABLE))
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wopts |= DWOP_KEEP_SIZE;
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if (window->flags & SDL_WINDOW_FULLSCREEN)
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wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_SIZE;
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SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
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}
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void
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DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_WINDOWDATA(window);
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DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
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if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) {
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if (gwindata != NULL)
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{
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SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
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SDL_DFB_CHECK(gwindata->dfbwin->UngrabKeyboard(gwindata->dfbwin));
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}
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SDL_DFB_CHECK(windata->dfbwin->GrabPointer(windata->dfbwin));
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SDL_DFB_CHECK(windata->dfbwin->GrabKeyboard(windata->dfbwin));
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devdata->grabbed_window = window;
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} else {
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SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
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SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
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devdata->grabbed_window = NULL;
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}
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}
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void
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DirectFB_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_WINDOWDATA(window);
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DFB_WindowData *p;
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/* Some cleanups */
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SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
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SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
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#if SDL_DIRECTFB_OPENGL
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DirectFB_GL_DestroyWindowContexts(_this, window);
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#endif
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if (window->shaper)
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{
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SDL_ShapeData *data = window->shaper->driverdata;
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SDL_DFB_CHECK(data->surface->ReleaseSource(data->surface));
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SDL_DFB_RELEASE(data->surface);
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SDL_DFB_FREE(data);
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SDL_DFB_FREE(window->shaper);
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}
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SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL));
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SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface));
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SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface));
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SDL_DFB_RELEASE(windata->icon);
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SDL_DFB_RELEASE(windata->font);
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SDL_DFB_RELEASE(windata->eventbuffer);
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SDL_DFB_RELEASE(windata->surface);
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SDL_DFB_RELEASE(windata->window_surface);
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SDL_DFB_RELEASE(windata->dfbwin);
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/* Remove from list ... */
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p = devdata->firstwin->driverdata;
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while (p && p->next != window)
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p = (p->next ? p->next->driverdata : NULL);
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if (p)
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p->next = windata->next;
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else
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devdata->firstwin = windata->next;
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SDL_free(windata);
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return;
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}
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SDL_bool
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DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_WINDOWDATA(window);
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if (info->version.major == SDL_MAJOR_VERSION &&
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info->version.minor == SDL_MINOR_VERSION) {
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info->subsystem = SDL_SYSWM_DIRECTFB;
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info->info.dfb.dfb = devdata->dfb;
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info->info.dfb.window = windata->dfbwin;
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info->info.dfb.surface = windata->surface;
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return SDL_TRUE;
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} else {
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SDL_SetError("Application not compiled with SDL %d.%d\n",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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return SDL_FALSE;
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}
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}
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void
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DirectFB_AdjustWindowSurface(SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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int adjust = windata->wm_needs_redraw;
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int cw, ch;
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DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
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SDL_DFB_CHECKERR(windata->
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window_surface->GetSize(windata->window_surface, &cw,
|
|
&ch));
|
|
if (cw != windata->size.w || ch != windata->size.h) {
|
|
adjust = 1;
|
|
}
|
|
|
|
if (adjust) {
|
|
#if SDL_DIRECTFB_OPENGL
|
|
DirectFB_GL_FreeWindowContexts(SDL_GetVideoDevice(), window);
|
|
#endif
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,1))
|
|
SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
|
|
windata->size.w,
|
|
windata->size.h));
|
|
SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface,
|
|
windata->
|
|
window_surface,
|
|
&windata->client));
|
|
#else
|
|
DFBWindowOptions opts;
|
|
|
|
SDL_DFB_CHECKERR(windata->dfbwin->GetOptions(windata->dfbwin, &opts));
|
|
/* recreate subsurface */
|
|
SDL_DFB_RELEASE(windata->surface);
|
|
|
|
if (opts & DWOP_SCALE)
|
|
SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
|
|
windata->size.w,
|
|
windata->size.h));
|
|
SDL_DFB_CHECKERR(windata->window_surface->
|
|
GetSubSurface(windata->window_surface,
|
|
&windata->client, &windata->surface));
|
|
#endif
|
|
DirectFB_WM_RedrawLayout(SDL_GetVideoDevice(), window);
|
|
|
|
#if SDL_DIRECTFB_OPENGL
|
|
DirectFB_GL_ReAllocWindowContexts(SDL_GetVideoDevice(), window);
|
|
#endif
|
|
}
|
|
error:
|
|
return;
|
|
}
|
|
|
|
int
|
|
DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
|
|
{
|
|
const Uint8 alpha = (Uint8) ((unsigned int) (opacity * 255.0f));
|
|
SDL_DFB_WINDOWDATA(window);
|
|
SDL_DFB_CHECKERR(windata->dfbwin->SetOpacity(windata->dfbwin, alpha));
|
|
windata->opacity = alpha;
|
|
return 0;
|
|
|
|
error:
|
|
return -1;
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
|