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SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all attached joysticks were checked. But actually only the given SDL_Joystick should be checked then. This allowed sending broken events for attached but not opened joysticks. It also checked the opened joysticks more often than actually needed. |
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android | ||
bsd | ||
darwin | ||
dummy | ||
emscripten | ||
haiku | ||
iphoneos | ||
linux | ||
psp | ||
windows | ||
SDL_gamecontroller.c | ||
SDL_gamecontrollerdb.h | ||
SDL_joystick_c.h | ||
SDL_joystick.c | ||
SDL_sysjoystick.h | ||
sort_controllers.py |