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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
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@ -142,13 +142,15 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
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#if SDL_USE_LIBUDEV
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void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
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{
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if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
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if (devpath == NULL) {
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return;
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}
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switch( udev_type )
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{
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switch (udev_type) {
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case SDL_UDEV_DEVICEADDED:
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if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
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return;
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}
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MaybeAddDevice(devpath);
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break;
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@ -335,13 +337,12 @@ JoystickInitWithoutUdev(void)
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static int
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JoystickInitWithUdev(void)
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{
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if (SDL_UDEV_Init() < 0) {
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return SDL_SetError("Could not initialize UDEV");
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}
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/* Set up the udev callback */
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if ( SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
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if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
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SDL_UDEV_Quit();
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return SDL_SetError("Could not set up joystick <-> udev callback");
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}
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