Simple Directmedia Layer
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Manuel V?gele 554037a6f7 audio: fix popping sounds caused by signed/unsigned conversion
When converting audio from signed to unsigned values of vice-versa
the silence value chosen by SDL was the value of the device, not
of the stream that the data was being put into. After conversion
this would lead to a very high or low value, making the speaker
jump to a extreme positon, leading to an audible noise whenever
creating, destroying or playing scilence on a device that reqired
such conversion.
2020-09-26 09:30:08 +02:00
acinclude ac_check_define.m4: remove stray AC_DEFINE outside of the macro definition 2020-09-16 22:20:02 +03:00
android-project Fixed bug 5307 - Crash when joysticks hats number is odd (Thanks Sockmonsters!) 2020-10-07 17:32:07 +02:00
android-project-ant
build-scripts Fixed mkdir warning when running iosbuild.sh multiple times 2020-05-27 09:57:51 -07:00
cmake cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
debian Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
src audio: fix popping sounds caused by signed/unsigned conversion 2020-09-26 09:30:08 +02:00
test os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
VisualC url: Added to Visual Studio project files. 2020-10-05 15:27:32 -04:00
VisualC-WinRT url: WinRT actually works now (and has been tested, hooray!). 2020-10-06 00:42:17 -04:00
visualtest
wayland-protocols
Xcode Makefile.os2: remove duplicated OPTION QUIET directives from linker file 2020-10-19 04:33:03 +03:00
Xcode-iOS minor whitespace fix 2020-10-09 03:28:30 +03:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: look for iconv in libc, too (bug #5316.) 2020-10-13 15:20:03 +03:00
configure build: fix / update sensors (windows) configuration 2020-10-12 01:02:28 +03:00
configure.ac build: fix / update sensors (windows) configuration 2020-10-12 01:02:28 +03:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
Makefile.minimal
Makefile.os2 Makefile.os2: remove duplicated OPTION QUIET directives from linker file 2020-10-19 04:33:03 +03:00
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)