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65 lines
2.2 KiB
Markdown
65 lines
2.2 KiB
Markdown
Simple DirectMedia Layer {#mainpage}
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========================
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(SDL)
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Version 2.0
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---
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http://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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Support for other platforms may be found in the source code.
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SDL is written in C, works natively with C++, and there are bindings
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available for several other languages, including C# and Python.
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This library is distributed under the zlib license, which can be found
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in the file "LICENSE.txt".
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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More documentation and FAQs are available online at [the wiki](https://github.com/libsdl-org/SDL/wiki/)
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- [Android](README-android.md)
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- [CMake](README-cmake.md)
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- [DirectFB](README-directfb.md)
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- [DynAPI](README-dynapi.md)
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- [Emscripten](README-emscripten.md)
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- [Gesture](README-gesture.md)
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- [Git](README-git.md)
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- [iOS](README-ios.md)
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- [Linux](README-linux.md)
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- [OS X](README-macosx.md)
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- [Native Client](README-nacl.md)
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- [Pandora](README-pandora.md)
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- [Supported Platforms](README-platforms.md)
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- [Porting information](README-porting.md)
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- [PSP](README-psp.md)
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- [Raspberry Pi](README-raspberrypi.md)
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- [Touch](README-touch.md)
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- [WinCE](README-wince.md)
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- [Windows](README-windows.md)
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- [WinRT](README-winrt.md)
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
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which can be used as a web forum or a mailing list, at your preference.
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If you want to report bugs or contribute patches, please submit them to
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[our bug tracker](https://github.com/libsdl-org/SDL/issues)
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Enjoy!
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Sam Lantinga <mailto:slouken@libsdl.org>
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