Simple Directmedia Layer
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Ludovico de Nittis 2c3269152a Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.

For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
.github a draft for a pull_request template 2021-02-13 11:58:09 -05:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
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docs docs: README.md points to Discourse instead of the mailing list now. 2021-02-18 11:10:20 -05:00
include replace i386 checks with __i386__ 2021-02-15 03:02:32 +03:00
src Use inotify for HIDAPI joystick enumeration if not using udev 2021-02-20 23:01:38 -08:00
test configury: replace host checks against *-*-mingw32* with *-*-mingw* 2021-02-18 20:10:50 +03:00
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visualtest license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
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Makefile.minimal
Makefile.os2 old os2 analogue joystick code ported from SDL-1.2. disabled by default, 2021-01-24 00:51:25 -05:00
Makefile.pandora
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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README-SDL.txt
README.txt
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sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
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TODO.txt Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)