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1c9595b16f
foo.null I'm on macOS 10.14 and I think I'm using or around SDL 2.0.9. This is about the menu bar that SDL sets up which looks like: <App Name> <Window> <View> 1. View menu never proceeds after the Window menu in any Mac application (it is always before). 2. For SDL, the only purpose of the View menu is for a single fullscreen menu item, which is not justifiable enough to reserve space for a menu. The View menu should thus be removed, and the full screen menu item should be added at the end inside of Window's menu. See built in apps like Dictionary, Chess, App Store (on 10.14) that do this. 3. SDL should add a "Close" menu item to the Window's submenu, and it should be the first item. Its key equivalent should map to command w. Without this, you cannot close the game window via this shortcut, and you cannot close the app's About window via this shortcut. 4. Apps typically use "Enter Full Screen" or "Exit Full Screen" depending on context, not "Toggle Full Screen" which is less user friendly -- I personally care about this point the least. |
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.. | ||
SDL_cocoaclipboard.h | ||
SDL_cocoaclipboard.m | ||
SDL_cocoaevents.h | ||
SDL_cocoaevents.m | ||
SDL_cocoakeyboard.h | ||
SDL_cocoakeyboard.m | ||
SDL_cocoamessagebox.h | ||
SDL_cocoamessagebox.m | ||
SDL_cocoametalview.h | ||
SDL_cocoametalview.m | ||
SDL_cocoamodes.h | ||
SDL_cocoamodes.m | ||
SDL_cocoamouse.h | ||
SDL_cocoamouse.m | ||
SDL_cocoamousetap.h | ||
SDL_cocoamousetap.m | ||
SDL_cocoaopengl.h | ||
SDL_cocoaopengl.m | ||
SDL_cocoaopengles.h | ||
SDL_cocoaopengles.m | ||
SDL_cocoashape.h | ||
SDL_cocoashape.m | ||
SDL_cocoavideo.h | ||
SDL_cocoavideo.m | ||
SDL_cocoavulkan.h | ||
SDL_cocoavulkan.m | ||
SDL_cocoawindow.h | ||
SDL_cocoawindow.m |