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cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different threads at the same time on macOS 10.14 ("Mojave"). Fixes Bugzilla #4278.
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@ -410,8 +410,14 @@ Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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{ @autoreleasepool
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{
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SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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/* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two
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threads try to swap at the same time, so put a mutex around it. */
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SDL_LockMutex(videodata->swaplock);
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[nscontext flushBuffer];
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[nscontext updateIfNeeded];
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SDL_UnlockMutex(videodata->swaplock);
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return 0;
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}}
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@ -107,7 +107,7 @@ typedef struct SDL_VideoData
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Uint32 screensaver_activity;
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BOOL screensaver_use_iopm;
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IOPMAssertionID screensaver_assertion;
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SDL_mutex *swaplock;
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} SDL_VideoData;
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/* Utility functions */
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@ -175,15 +175,23 @@ Cocoa_VideoInit(_THIS)
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/* The IOPM assertion API can disable the screensaver as of 10.7. */
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data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
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data->swaplock = SDL_CreateMutex();
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if (!data->swaplock) {
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return -1;
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}
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return 0;
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}
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void
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Cocoa_VideoQuit(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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Cocoa_QuitModes(_this);
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Cocoa_QuitKeyboard(_this);
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Cocoa_QuitMouse(_this);
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SDL_DestroyMutex(data->swaplock);
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data->swaplock = NULL;
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}
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/* This function assumes that it's called from within an autorelease pool */
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