sdl2_frt/include
2014-03-09 11:06:11 -07:00
..
begin_code.h Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
close_code.h
doxyfile
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h
SDL_config_iphoneos.h
SDL_config_macosx.h
SDL_config_minimal.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
SDL_config_winrt.h Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
SDL_config_wiz.h
SDL_config.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_config.h.cmake Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
SDL_config.h.in Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_copying.h
SDL_cpuinfo.h WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_egl.h Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
SDL_haptic.h
SDL_hints.h WinRT: simulate keyboard events on Windows Phone 8 back-button presses 2014-01-26 08:06:36 -05:00
SDL_joystick.h Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. 2013-11-23 15:52:49 -05:00
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
SDL_messagebox.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl.h
SDL_opengles2.h OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
SDL_opengles.h
SDL_pixels.h
SDL_platform.h Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. 2013-11-23 15:52:49 -05:00
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_shape.h
SDL_stdinc.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_surface.h
SDL_system.h Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
SDL_syswm.h
SDL_test_assert.h
SDL_test_common.h Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_random.h
SDL_test.h
SDL_thread.h Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_timer.h Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
SDL_touch.h
SDL_types.h
SDL_version.h Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
SDL_video.h Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). 2013-10-20 21:18:05 -04:00
SDL.h