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begin_code.h
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
close_code.h
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doxyfile
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SDL_assert.h
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SDL_atomic.h
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SDL_audio.h
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SDL_bits.h
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SDL_blendmode.h
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SDL_clipboard.h
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SDL_config_android.h
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SDL_config_iphoneos.h
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SDL_config_macosx.h
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SDL_config_minimal.h
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SDL_config_pandora.h
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SDL_config_psp.h
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SDL_config_windows.h
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OpenGL ES support for Windows
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2013-11-22 13:24:53 -03:00 |
SDL_config_winrt.h
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
SDL_config_wiz.h
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SDL_config.h
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WinRT: merged with latest SDL 2.x/HG code
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2013-11-28 22:09:21 -05:00 |
SDL_config.h.cmake
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Fixes #2271, Add KD detection under CMake by Scott Percival
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2013-11-26 11:50:54 -03:00 |
SDL_config.h.in
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Renamed things named after BeOS to be named after Haiku instead.
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2013-11-14 11:51:24 -05:00 |
SDL_copying.h
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SDL_cpuinfo.h
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WinRT: merged with SDL 2.0.1 codebase
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2013-10-27 21:26:46 -04:00 |
SDL_egl.h
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
SDL_endian.h
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SDL_error.h
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SDL_events.h
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SDL_filesystem.h
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SDL_gamecontroller.h
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SDL_gesture.h
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Changed parameter name for gesture template save functions from "src" to "dst".
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2013-11-02 12:07:21 +01:00 |
SDL_haptic.h
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SDL_hints.h
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WinRT: simulate keyboard events on Windows Phone 8 back-button presses
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2014-01-26 08:06:36 -05:00 |
SDL_joystick.h
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Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
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2013-11-23 15:52:49 -05:00 |
SDL_keyboard.h
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SDL_keycode.h
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SDL_loadso.h
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SDL_log.h
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SDL_main.h
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
SDL_messagebox.h
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SDL_mouse.h
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SDL_mutex.h
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SDL_name.h
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SDL_opengl.h
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SDL_opengles2.h
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OpenGL ES support for Windows
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2013-11-22 13:24:53 -03:00 |
SDL_opengles.h
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SDL_pixels.h
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SDL_platform.h
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
SDL_power.h
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SDL_quit.h
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SDL_rect.h
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SDL_render.h
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Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
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2013-11-23 15:52:49 -05:00 |
SDL_revision.h
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SDL_rwops.h
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SDL_scancode.h
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SDL_shape.h
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SDL_stdinc.h
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WinRT: merged with latest SDL 2.x/HG code
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2013-11-28 22:09:21 -05:00 |
SDL_surface.h
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SDL_system.h
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
SDL_syswm.h
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SDL_test_assert.h
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SDL_test_common.h
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Added space in the common state structure for render targets
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2013-11-15 22:01:58 -08:00 |
SDL_test_compare.h
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SDL_test_crc32.h
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SDL_test_font.h
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SDL_test_fuzzer.h
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SDL_test_harness.h
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SDL_test_images.h
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SDL_test_log.h
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SDL_test_md5.h
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SDL_test_random.h
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SDL_test.h
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SDL_thread.h
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Renamed things named after BeOS to be named after Haiku instead.
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2013-11-14 11:51:24 -05:00 |
SDL_timer.h
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
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2013-10-20 20:42:55 -07:00 |
SDL_touch.h
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SDL_types.h
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SDL_version.h
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Updated SDL to version 2.0.1
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2013-10-10 21:50:25 -07:00 |
SDL_video.h
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Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
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2013-10-20 21:18:05 -04:00 |
SDL.h
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