Sylvain Becker
ede0fc4f4c
Fixed bug 4024 - remove trailing comma of Controller mappings
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because it reports an error "Unexpected controller element"
2019-01-16 14:03:35 +01:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Ryan C. Gordon
1829692753
emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
2018-12-15 09:57:05 -05:00
Sam Lantinga
98829d37e8
Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
2018-12-11 19:50:58 -08:00
Sam Lantinga
70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
2018-12-07 12:02:08 -08:00
Sylvain Becker
7468d1e096
Fix warnings detected on Android build
2018-12-06 15:46:40 +01:00
Ryan C. Gordon
a7563bcd3d
joystick: Removed unused variable.
2018-12-05 19:03:15 -05:00
Sam Lantinga
6ed76ae18f
Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
2018-12-05 14:46:03 -08:00
Ryan C. Gordon
fbead63540
joystick: Added controller config for IMS Passenger Control Unit Devices.
2018-12-05 16:55:59 -05:00
Sam Lantinga
db320e460a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
2018-12-04 14:21:29 -08:00
Sam Lantinga
f205f3a8c2
Added support for the Razer Raiju Mobile
2018-11-27 15:10:26 -08:00
Sam Lantinga
b73703b9c6
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
2018-11-19 21:17:00 -08:00
Sam Lantinga
2e348c1f59
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
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maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Ryan C. Gordon
62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
2018-10-31 15:03:41 -04:00
Steven M. Vascellaro
ff3bb857ff
joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
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Adds controller bindings to support the "Xbox One Wireless Controller
(Model 1708)" on Linux. The Model 1708 was released in 2016 alongside the
Xbox One S. It is the current model being sold by Microsoft as of writing.
(October 22, 2018)
2018-10-22 10:55:18 -04:00
Ozkan Sezer
d42728ec10
fix NetBSD C90 build failure
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src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error:
ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
reported by 'bch' at https://discourse.libsdl.org/t/25231
2018-11-01 12:35:00 +03:00
Micha? Janiszewski
91820998fc
Add and update include guards
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Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
14c55ac890
This change looks okay in the general case.
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If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
Ryan C. Gordon
be8ef94f18
hidapi: Don't run a separate event loop for device notifications.
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Fixes Bugzilla #4286 .
2018-10-26 14:43:39 -04:00
Sam Lantinga
14329256cb
Generalized the XInput user index into a player index
2018-10-25 16:53:14 -07:00
Sam Lantinga
545febcf21
Fixed initializing XInput user index
2018-10-25 13:22:34 -07:00
Sam Lantinga
9987ca69f3
Added SDL_JoystickGetXInputUserIndex()
2018-10-25 12:54:42 -07:00
Sam Lantinga
4d4e18c4bb
Added vi style for the Emscripten joystick code
2018-10-25 12:54:39 -07:00
Ryan C. Gordon
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
Sam Lantinga
80021c21b6
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
2018-09-05 15:28:06 -07:00
Sam Lantinga
96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
2018-09-05 12:16:01 -07:00
Sam Lantinga
963e74d68c
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
2018-09-05 11:24:23 -07:00
Sam Lantinga
c152e380be
Added support for the Razer Panthera Fightstick
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Fixed bindings for the Mad Catz FightStick TE S+
2018-09-05 11:18:50 -07:00
Sam Lantinga
34237b80f4
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
2018-08-31 18:10:21 -07:00
Sam Lantinga
4ffcd88ca2
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
2018-08-31 17:47:34 -07:00
Sam Lantinga
5ef8eb49be
Don't show the Razer Raiju sound interface as a game controller
2018-08-29 20:55:02 -07:00
Sam Lantinga
207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
2018-08-29 20:23:39 -07:00
Sam Lantinga
16ccff3c56
Fixed whitespace
2018-08-29 20:23:36 -07:00
Sam Lantinga
fda14741ac
Fixed Xbox One S Bluetooth support on Mac OS X
2018-08-29 18:56:54 -07:00
Sam Lantinga
708ad1fd8d
Fixed updating the rumble parameters on Linux
2018-10-16 14:58:07 -07:00
Sam Lantinga
62f806ed6c
This device gets Xinput driver loaded on windows.
2018-10-08 19:46:01 -07:00
Sam Lantinga
f01cdcedbc
It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
2018-10-05 01:41:59 -07:00
Sam Lantinga
41ee51b9a8
Fixed updating bindings for controllers using the wildcard mappings
2018-10-04 15:23:42 -07:00
Sam Lantinga
1944556171
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
2018-10-02 20:51:33 -07:00
Sam Lantinga
6b3f11e2a3
Fixed code style
2018-08-20 21:18:56 -07:00
Ozkan Sezer
90454b1ece
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
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it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
a2add1f683
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
3f5ff751fe
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
aad340eb86
Added Windows Xbox controller state packet handling, for completeness.
2018-08-15 19:53:36 -07:00
Sam Lantinga
63107524f6
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
0903e83553
Use SDL specific window class to avoid conflicting with Steam
2018-08-15 19:53:31 -07:00
Sam Lantinga
c88666580e
Catch device removal as well as device arrival on Windows
2018-08-15 19:53:30 -07:00
Sam Lantinga
641c674f2a
Turned off debug messages
2018-08-15 19:53:28 -07:00
Sam Lantinga
51902010c6
Remove the HIDAPI device if we get a read error from it
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This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00