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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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16ccff3c56
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207428b444
@ -487,6 +487,21 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
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/**
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* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
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*
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* This variable can be set to the following values:
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* "0" - extended reports are not enabled (the default)
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* "1" - extended reports
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*
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* Extended input reports allow rumble on Bluetooth PS4 controllers, but
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* break DirectInput handling for applications that don't use SDL.
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*
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* Once extended reports are enabled, they can not be disabled without
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* power cycling the controller.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
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*
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@ -107,6 +107,7 @@ typedef struct {
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SDL_bool is_dongle;
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SDL_bool is_bluetooth;
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SDL_bool audio_supported;
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SDL_bool rumble_supported;
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Uint8 volume;
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Uint32 last_volume_check;
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Uint32 rumble_expiration;
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@ -297,6 +298,12 @@ HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id,
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ctx->audio_supported = SDL_TRUE;
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}
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if (ctx->is_bluetooth) {
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ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
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} else {
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ctx->rumble_supported = SDL_TRUE;
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}
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/* Initialize LED and effect state */
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HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
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@ -316,6 +323,10 @@ HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context,
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Uint8 data[78];
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int report_size, offset;
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if (!ctx->rumble_supported) {
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return SDL_Unsupported();
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}
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/* In order to send rumble, we have to send a complete effect packet */
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SDL_memset(data, 0, sizeof(data));
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@ -517,7 +528,7 @@ HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
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}
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}
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return (size >= 0);
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return (size >= 0);
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}
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static void
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