Sam Lantinga
c63bbb06e9
Including SDL_config_iphoneos.h enables MFI controller code
2020-11-24 06:55:33 -08:00
Sam Lantinga
fd89446782
Fixed building on Mac OS X on the command line and with an older macOS SDK
2020-11-21 14:13:26 -08:00
Sam Lantinga
1df593fb16
Fixed bug 5355 - Add GameController Framework support to macOS
...
C.W. Betts
This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.
While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
2020-11-21 13:15:33 -08:00
Ozkan Sezer
082558db33
SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
...
c.f.: bug #5253 .
2020-11-20 12:20:02 +03:00
Sam Lantinga
cd51a51f00
Updated with a better understanding of the Xbox One controller protocol
2020-11-18 20:34:08 -08:00
Sam Lantinga
71e32f5e1b
Added SDL_crc32()
2020-11-16 15:00:15 -08:00
Ozkan Sezer
94a047f718
fix xcode project file permissions
2020-11-12 14:11:40 +03:00
Sam Lantinga
abf9dfd5c2
Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
...
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Docs:
http://git.0pointer.net/rtkit.git/tree/README
CLIENTS:
To be able to make use of realtime scheduling clients may
request so with a small D-Bus interface that is accessible on
the interface org.freedesktop.RealtimeKit1 as object
/org/freedesktop/RealtimeKit1 on the service
org.freedesktop.RealtimeKit1:
void MakeThreadRealtime(u64 thread_id, u32 priority);
void MakeThreadHighPriority(u64 thread_id, s32 priority);
2020-11-09 10:11:38 -08:00
Sam Lantinga
5d34e3c690
Fixed linking iOS shared library
2020-11-09 09:47:19 -08:00
Sam Lantinga
d5e367a466
Fixed build so CoreBluetooth framework is only needed by hidapi
...
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga
a22beef402
Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
2020-11-05 17:03:28 -08:00
Ozkan Sezer
e37a9385e2
Makefile.os2: remove duplicated OPTION QUIET directives from linker file
2020-10-19 04:33:03 +03:00
Sam Lantinga
3755f6920f
Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
2020-10-16 12:40:10 -07:00
Sam Lantinga
df52c50434
Backed out changeset 2f59f1264083
2020-10-16 09:45:40 -07:00
Sam Lantinga
645a3280ec
Fix iOS and tvOS builds
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- Fix iOS and tvOS scheme names
- Add iOS/tvOS Developer signing identities and development team to iOS and
tvOS shared library schemes
2020-10-15 10:13:40 -07:00
Ozkan Sezer
93e1449764
SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
...
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
2020-10-14 15:50:04 +03:00
Sam Lantinga
eb1aba6105
Make the CoreHaptics framework optional on iOS and tvOS
2020-10-13 21:08:22 -07:00
Sam Lantinga
1b31e9f6dc
Added support for game controller rumble on iOS 14
2020-10-13 21:08:13 -07:00
Ozkan Sezer
e58cc5fa0e
minor whitespace fix
2020-10-09 03:28:30 +03:00
Sam Lantinga
79e625f017
Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
2020-10-08 17:01:28 -07:00
Ryan C. Gordon
7bec9df11a
url: Add to Xcode project files, iOS/mac fixes.
2020-10-05 16:10:10 -04:00
Ozkan Sezer
9db16a6557
fix permissions of some project files
2020-06-14 12:21:02 +03:00
Sam Lantinga
22ce194b17
Make sure SDL_locale.h is included in the Xcode Framework for macOS
2020-06-03 14:58:38 -07:00
Sam Lantinga
b9d5aebb3a
Make sure SDL_locale.h is included in the Xcode Framework for tvOS
2020-06-03 14:56:35 -07:00
Sam Lantinga
550b209e90
Make sure SDL_locale.h is included in the Xcode Framework
2020-06-03 14:26:37 -07:00
Ryan C. Gordon
3195551b2e
xcode: make sure locale sources are used in all targets.
2020-05-18 21:07:02 -04:00
Ryan C. Gordon
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
...
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131 .
2020-05-04 02:27:29 -04:00
Sam Lantinga
87917b16a1
Removed CoreBluetooth framework dependency as part of fixing bug 4299
2020-04-14 07:54:38 -07:00
David Ludwig
b2296506bc
virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
2020-03-15 15:05:36 -04:00
David Ludwig
9b1ea290f8
virtual joysticks: added source files to Xcode projects (Bug 5028)
2020-03-15 14:21:05 -04:00
Sam Lantinga
11a84e4fa8
Make sure hidapi is built for the release DMG
2020-03-01 18:16:15 -08:00
Sam Lantinga
1bd120266f
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
2020-02-04 15:42:49 -08:00
Sam Lantinga
68e702b657
Fixed the hidapi Info.plist for submission to the Apple App Store
2020-02-03 00:51:35 -08:00
Sam Lantinga
39a498c940
Build the hidapi framework and weak link it on Mac OS X
2020-01-31 13:09:20 -08:00
Sam Lantinga
91121ee4bb
Weak link the hidapi framework on iOS and tvOS
2020-01-31 10:45:04 -08:00
Sam Lantinga
1190343f36
Build hidapi as a framework on iOS, so it can be linked by the application as well.
2020-01-30 16:02:56 -08:00
Sam Lantinga
4e33c013d4
More Xcode project improvements
2020-01-30 14:53:18 -08:00
Sam Lantinga
bc68516326
Added a unified Xcode project for macOS, iOS and tvOS
2020-01-29 20:09:18 -08:00
Ozkan Sezer
9996d1bb71
fix xcode project file permissions
2019-12-20 14:33:37 +03:00
Sam Lantinga
6b76787209
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
2019-12-19 21:45:44 -08:00
Sam Lantinga
20daf54fd8
Added new HIDAPI driver files to the Xcode projects
2019-12-19 15:18:50 -08:00
Ozkan Sezer
b8d325c830
fix xcode project file permissions
2019-11-21 23:04:20 +03:00
Sam Lantinga
2a7b635b9b
Added support for the NVIDIA Controller v01.04 on Android
2019-11-21 11:52:50 -08:00
Ozkan Sezer
eb8f14bb6a
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
2019-11-20 20:40:50 +03:00
Ozkan Sezer
ffc7d09197
endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
2019-10-01 14:00:02 +03:00
Alex Szpakowski
f46ac1e9f7
macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.
2019-09-27 20:15:42 -03:00
Sam Lantinga
84dc44e24d
Fix the RealtimeKit dbus include guards
...
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.
Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H
Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Sam Lantinga
3fe2d8368c
Updated SDL development builds to version 2.0.11
2019-09-22 10:37:16 -07:00
Ozkan Sezer
7f5fc74c57
fix permissions
2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
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@saml
2019-08-08 13:26:05 -07:00