Commit Graph

94 Commits

Author SHA1 Message Date
Ryan C. Gordon
d8988ea842 Fixed some defaults in CMake project file.
Fixes not finding dlopen(), etc.
2015-03-20 10:02:45 -04:00
Ryan C. Gordon
6c072917e9 Patched to compile on gcc2. 2015-03-19 23:54:35 -04:00
Ryan C. Gordon
06e85acd72 Removed unused variable. 2015-03-19 23:45:34 -04:00
Ryan C. Gordon
b24ff44692 Make static analysis happy. 2015-03-19 23:44:47 -04:00
Ryan C. Gordon
277e07e700 Fixed a compiler warning on Visual Studio. 2015-03-19 23:39:53 -04:00
Ryan C. Gordon
1877f5745b Patched to compile on Windows. 2015-03-19 23:35:43 -04:00
Ryan C. Gordon
e9a7a81f28 Immediately minimize the goofy window in testaudiohotplug. 2015-03-19 22:20:12 -04:00
Ryan C. Gordon
537b68b9f0 Zero out the audio hotplug event structure, so the "padded" fields are sane.
Just in case we ever need those bits in the future.
2015-03-19 22:11:20 -04:00
Ryan C. Gordon
cafd030ba6 PulseAudio: Hotplug support! 2015-03-19 22:08:12 -04:00
Ryan C. Gordon
11cffe1dc9 SDL_RemoveAudioDevice() should specify capture vs output.
This lets us reuse values between the two categories without conflicting, etc.
2015-03-19 15:43:00 -04:00
Ryan C. Gordon
1e78ef2155 Removed the broken audio streaming code, other small cleanups. 2015-03-19 13:34:17 -04:00
Ryan C. Gordon
5cbb32ef57 Disconnected/broken/lost audio devices now continue to fire their callback.
The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon
75973f81b2 Don't assert if an audio backend reports the same device disconnected twice. 2015-03-19 13:15:28 -04:00
Ryan C. Gordon
7c4b88f2db PulseAudio: Improved multidevice support.
Added capture device enumeration, report human-readable device name, other
cleanups.
2015-03-18 10:29:04 -04:00
Ryan C. Gordon
f9cfd9fa14 Bunch of reworking to how we manage audio devices.
Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.

Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.
2015-03-18 02:01:17 -04:00
Ryan C. Gordon
0e02ce0856 Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X.

Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
2015-03-16 02:11:39 -04:00
Ryan C. Gordon
338bf5d297 Changed some SDL_memset() calls to SDL_zero(). 2015-03-18 10:09:39 -04:00
Ryan C. Gordon
97ff10c63c Tweaked a couple comments, added some FIXMEs. 2015-03-18 10:09:23 -04:00
David Ludwig
1110f53610 WinRT: updated names, and references-to, various ANGLE/WinRT repositories 2015-03-18 12:03:32 -04:00
Ryan C. Gordon
43674503e1 Patched to compile on C89 compilers. 2015-03-18 10:05:36 -04:00
Ryan C. Gordon
9a83151e9c PulseAudio: Added multiple device support, other cleanups.
Thanks to Dominik Frizel for most of the effort on this!

Fixes Bugzilla #2730.
2015-03-18 09:59:22 -04:00
Ryan C. Gordon
73feb8c042 Fixed a compiler warning. 2015-03-18 00:56:33 -04:00
David Ludwig
522fd82901 WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates
Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and
in Google's branch, were changed again.  This change makes SDL/WinRT work with
them.

To note, the ms-master branch (of ANGLE) was updated via this merge:
bbd2eb0a9c (diff-d1377fbe747de154e1bfcf7221d3de67)
2015-03-17 19:45:47 -04:00
David Ludwig
b12ea75991 WinRT: another ANGLE/OpenGL-initialization, error messaging tweak 2015-03-17 10:25:21 -04:00
David Ludwig
1083ae22e6 WinRT: ANGLE/OpenGLES-initialization, error message improvements 2015-03-17 10:22:36 -04:00
Philipp Wiesemann
5b7ddd534c Updated name of assert type in test program. 2015-03-15 19:25:10 +01:00
Ryan C. Gordon
809b7be27f Cleaning out a silly coding style I used to use.
Changed all the "return (x);" lines to "return x;"
2015-03-13 12:20:17 -04:00
Ryan C. Gordon
3a53258814 Removed an unnecessary #ifdef. 2015-03-13 00:48:30 -04:00
Philipp Wiesemann
da843f6a8d Updated internal documentation comments. 2015-03-11 21:14:21 +01:00
Philipp Wiesemann
060d243f66 Windows: Fixed ignoring return value of internal function.
If the function WIN_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.

This also fixed converting characters more often than needed on key repetition.
2015-03-06 21:34:10 +01:00
Philipp Wiesemann
8f4c2a8f9c Emscripten: Fixed ignoring return value of internal function.
If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.
2015-03-06 21:29:25 +01:00
Philipp Wiesemann
1686af726e Emscripten: Partially fixed not removing key event callbacks if hint was used.
The key event callbacks were always removed from the same target although it is
possible to set them to different targets using the hint. This is only a partial
fix because it assumes that the hint is not changed to a different value later.
2015-03-06 21:26:37 +01:00
Ryan C. Gordon
483ea8b7b0 Fixed SDL_PRI?64 for 64-bit Linux.
64-bit Linux uses a "long" instead of "long long" for 64-bit ints.

Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings
when used with SDL's 64-bit datatypes on 64-bit Linux.
2015-03-02 21:36:45 -05:00
Alfred Reynolds
d34d608e59 SDL
- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
2015-03-02 11:43:24 -08:00
David Ludwig
d6c4296653 Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Thanks to John Skaller for the research into this, and for the fix!
2015-02-22 20:34:08 -05:00
Philipp Wiesemann
8321efba33 Emscripten: Fixed out of range joystick device index after joystick disconnect.
After disconnecting a joystick the remaining kept their original device index.
This was not correct because the device index must be a number between 0 and
SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation
for Android. Some range checks were removed as the caller already checks them.
2015-02-22 23:21:32 +01:00
Philipp Wiesemann
5c43207fad Emscripten: Fixed sending button and motion events for not opened joysticks.
SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all
attached joysticks were checked. But actually only the given SDL_Joystick should
be checked then. This allowed sending broken events for attached but not opened
joysticks. It also checked the opened joysticks more often than actually needed.
2015-02-22 21:00:35 +01:00
Ryan C. Gordon
e4be934f5d Fixed naming conventions in some SDL_assert types, added compat #defines.
Fixes Bugzilla #1997.
2015-02-21 00:33:25 -05:00
Ryan C. Gordon
201868156e Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!).
Fixes Bugzilla #2822.
2015-02-19 23:52:10 -05:00
Ryan C. Gordon
33b9d9ad7f Windows: Added a FIXME. 2015-02-19 21:51:13 -05:00
Ryan C. Gordon
674eb55638 Windows: Free the argv we allocated for console_wmain(). 2015-02-19 21:50:40 -05:00
Ryan C. Gordon
e974ccf828 Windows: Added a FIXME. 2015-02-19 21:49:30 -05:00
Ryan C. Gordon
f7c4c3d010 Windows: Make a distinction between ANSI mainline and UTF-8 mainline. 2015-02-19 21:49:15 -05:00
Ryan C. Gordon
e93ee5d7b1 Windows: Support unicode arguments for console applications (thanks, Jorgen!).
Fixes Bugzilla #2864.
2015-02-19 21:44:41 -05:00
Ryan C. Gordon
1b2cb70ca0 Mac OS X: replace some deprecated APIs with modern equivalents (thanks, Alex!).
Fixes Bugzilla #2858.
2015-02-19 19:55:30 -05:00
Edward Rudd
635a369c9d SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY.
This allows for this kind of code in an application:

int monitorID = 1;  // the second monitor!
SDL_SetWindowPosition(sdlWin,
                      SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID),
                      SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID));

Fixes Bugzilla #2849.
2015-02-19 19:40:58 -05:00
Arne Janbu
aefcd86dea Fix build on Linux when wayland is enabled
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2838
2015-01-10 13:47:37 +01:00
Ryan C. Gordon
b7f6da0629 Some corrections to the SDL2.spec.in (thanks, Simone!).
Fixes Bugzilla #2809.
2015-02-19 13:42:56 -05:00
Ryan C. Gordon
a309755961 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
(Thanks, Simon!)

Fixes Bugzilla #2881.
2015-02-19 13:11:19 -05:00
Ryan C. Gordon
80ba854749 Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Fixes Bugzilla #2319.
2015-02-18 16:25:15 -05:00