Commit Graph

6157 Commits

Author SHA1 Message Date
Sylvain Becker
7df22cf2c2 A few #defines to reduce SDL2 footprint.
Only applied when library is statically linked
2020-01-21 21:33:40 +01:00
Sam Lantinga
25c88ea903 The Xbox One 0x01 initialization packet is an ack packet 2020-01-20 13:53:40 -08:00
Sam Lantinga
9c3d1602ab Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection 2020-01-19 11:43:36 -08:00
Sam Lantinga
ff06801106 Added missing file from previous commit 2020-01-18 11:21:42 -08:00
Sam Lantinga
43aa1fa9e7 Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android 2020-01-18 11:21:14 -08:00
Sam Lantinga
27035425e0 There are multiple bindings for XBox One controller model 1708, depending on firmware revision 2020-01-17 11:09:57 -08:00
Sam Lantinga
bde1a371d1 Added support for the NACON GC-400ES 2020-01-17 11:07:19 -08:00
Sam Lantinga
0a7fe18fe6 On Mac OSX there are spurious hat events at program start, so skip these 2020-01-17 11:06:02 -08:00
Sam Lantinga
4e682461cc Reattach the kernel driver after closing USB controllers 2020-01-17 10:43:14 -08:00
Sylvain Becker
005e2dff21 Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).

Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.

It prevents crashes like:

  #00  pc 000000000000c0d0  /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
  #01  pc 000000000000c7f4  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
  #02  pc 000000000000c390  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
  #03  pc 000000000000bb10  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
  #04  pc 000000000032732c  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
  #05  pc 0000000000326dd0  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
  #06  pc 00000000002ae484  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
  #07  pc 0000000000249680  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
  #08  pc 00000000002cb52c  /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
2020-01-17 12:41:54 +01:00
Sylvain Becker
d52ba78b29 Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
Improve handling of landscape/portrait orientation. Promote to SCREEN_ORIENTATION_SENSOR_* when needed.
Android window can be somehow resizable.
If SDL_WINDOW_RESIZABLE is set, window size change is allowed, for instance when orientation changes (provided the hint allows it).
2020-01-17 12:04:18 +01:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
572f4a8509 Fixed bug 4929 - Software renderer produces bugs when optimizations are turned on with Visual C++ 2019
Konrad

I took the liberty of rewriting this function a bit as it seemed to be unnecessary extended with ifs regarding flags (we can check everything in one pass which seem to be the thing which confuses Visual C++ 2019 as well).

Also, I have made CPU features an int instead of uint because if we check it against flags which are all ints it might as well just be int (no signed/unsigned bitwise comparison).
2020-01-16 15:54:20 -08:00
Sam Lantinga
c6817a2c19 Added support for the paddles on the Xbox One Elite Series 2 controller 2020-01-16 15:32:41 -08:00
Sam Lantinga
4e1cc124d2 Improved Xbox One controller initialization 2020-01-16 15:32:39 -08:00
Sam Lantinga
981e0d367c Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_BLENDMODE_BLEND) blending mode for all renderers
Konrad

This kind of blending is rather quite useful and in my opinion should be available for all renderers. I do need it myself, but since I didn't want to use a custom blending mode which is supported only by certain renderers (e.g. not in software which is quite important for me) I did write implementation of SDL_BLENDMODE_MUL for all renderers altogether.

SDL_BLENDMODE_MUL implements following equation:

dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = (srcA * dstA) + (dstA * (1-srcA))

Background:

https://i.imgur.com/UsYhydP.png

Blended texture:

https://i.imgur.com/0juXQcV.png

Result for SDL_BLENDMODE_MOD:

https://i.imgur.com/wgNSgUl.png

Result for SDL_BLENDMODE_MUL:

https://i.imgur.com/Veokzim.png

I think I did cover all possibilities within included patch, but I didn't write any tests for SDL_BLENDMODE_MUL, so it would be lovely if someone could do it.
2020-01-16 08:52:59 -08:00
Sam Lantinga
669729a8a0 Improved Xbox One controller initialization sequence
This sequence works across Microsoft, PowerA, PDP, and HORI controllers.
The newer Microsoft XBox firmware requires synchronizing the rumble sequence number, when SDL sees it after the initial connect
The Razer Wildcat controller requires waiting for init responses before continuing the initialization sequence.
The PDP Battlefield 1 controller takes over a second to be ready for initialization, and if initialization is attempted before then, it will fail.
2020-01-15 22:18:31 -08:00
Sam Lantinga
3448600526 Added support for the HORI Fighting Commander 2020-01-15 22:18:29 -08:00
Sam Lantinga
6705e27c9f Added D-PAD bindings for the Linux Steam Controller 2020-01-13 22:05:58 -08:00
Sam Lantinga
cb800d1c27 Fixed compiler warning 2020-01-13 22:05:56 -08:00
Sam Lantinga
7775f7cedf Fixed deadlock in HIDAPI joystick system 2020-01-13 22:05:54 -08:00
Sam Lantinga
3a796d6a58 Free the joystick player index when the joystick is removed 2020-01-13 15:35:54 -08:00
Sam Lantinga
1d321850b6 Added support for claiming individiual interfaces on USB devices on Android
This is needed for supporting multiple wireless Xbox 360 controllers
2020-01-13 15:35:52 -08:00
David Ludwig
acbf25935e Emscripten: build fix for testoverlay2.c 2020-01-13 11:46:17 -05:00
Sam Lantinga
3ce56f621c Fixed error formatting 2020-01-13 08:12:10 -08:00
Sam Lantinga
d2cda502cc Send the full Xbox One controller sequence for Microsoft controllers
This switches Bluetooth controllers back into USB report mode for the latest Xbox One S and Xbox One Elite Series 2 firmware
2020-01-12 17:22:24 -08:00
Sam Lantinga
196f69984a Fixed NEON detection on arm64 CPUs
This probably breaks RISCOS, but we need a better fix from Cameron Cawley for this
2020-01-11 22:03:06 -08:00
Sam Lantinga
c14a59d999 Worked around an issue where the kernel would lose the force feedback effect 2020-01-11 13:38:50 -08:00
Sam Lantinga
e3cedf967d Add the destination format to the error when conversion isn't possible 2020-01-11 04:38:13 -08:00
Sam Lantinga
d33b122f4f The Xbox One S Bluetooth controller with older firmware uses b16 as the guide button. The same controller with newer firmware uses b12 as the guide button. Map both buttons so both firmware revisions will work with the same mapping. 2020-01-11 04:34:28 -08:00
Sam Lantinga
a7bf6af8c4 The Amlogic TVB-906X is Android TV 2020-01-11 04:34:23 -08:00
Sam Lantinga
5d28c31548 Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init)
This fixes the Hyperkin Duke Xbox One controller showing the Xbox startup animation every time an SDL application launches
2020-01-09 14:53:34 -08:00
Sam Lantinga
47abe4e3b3 Fixed crash when unplugging a HIDAPI controller 2020-01-09 14:53:30 -08:00
Sam Lantinga
f34795d05f Added support for the updated Hyperkin Duke Xbox One controller 2020-01-08 18:55:53 -08:00
Sam Lantinga
a56aaea139 Fixed handling the 8BitDo M30 in Nintendo Switch mode 2020-01-07 16:47:56 -08:00
Sam Lantinga
f4375e86f9 Added support for the 8BitDo M30 GamePad 2020-01-07 18:43:40 -08:00
Cameron Cawley
78ce18f5cf riscos: Add CPU feature detection 2020-01-06 20:26:52 +00:00
Sam Lantinga
eb3d39bc8b Added support for the 8Bitdo FC30 Pro 2020-01-06 12:18:51 -08:00
Sam Lantinga
598bcfc5f6 Fixed bug 4928 - CMakeLists.txt: put cmake package helpers in proper libdir
Tiago O.

Use LIB_SUFFIX variable to determine the correct path.
2020-01-06 07:06:58 -08:00
Dmitry V. Levin
2b1edf4113 X11_InitKeyboard: do not call XAutoRepeatOn unnecessarily
Use XGetKeyboardControl to initialize the current XKeyboardState, and
skip XAutoRepeatOn invocation if global_auto_repeat is AutoRepeatModeOn.

This fixes SDL2 when the X11 client is untrusted.
2020-01-04 11:05:06 -08:00
Dmitry V. Levin
ed514cd0e4 have_mitshm: use XShmQueryExtension to check for MIT-SHM extension
Do not try to guess MIT_SHM extension availability from the string
returned by XDisplayName, use the appropriate API instead.

This fixes SDL2 inside hasher.
2020-01-04 11:03:04 -08:00
Michael Forney
cdbeae521e wayland: support wl_data_device_manager version < 3 2019-12-29 23:10:39 -08:00
Sam Lantinga
d9c4be0648 Added support for the Hyperkin Duke controller 2020-01-01 08:13:40 -08:00
Sam Lantinga
41dad5d7f3 Fixed bug 4357 - iosbuild.sh broken with SDL 2.0.9
Christoph Charles

The new source files for coremotion sensors don't seem to have been included correctly in configure.in. This leads to the build script ios-build.sh to fail at link time, complaining about missing symbols, namely about missing SDL_COREMOTION_SensorDriver.
2019-12-31 10:40:30 -08:00
Sam Lantinga
4c9628a002 Fixed GameCube controller axis and trigger ranges and X and B button being swapped 2019-12-30 17:56:56 -08:00
Sam Lantinga
58a11d30de Fixed bug 4920 - Wider support for seconds of battery life left on Linux platforms using sys interface
Murad

On my system, SDL_GetPowerInfo() returns -1 seconds of battery life left. I have quickly investigated that in my case SDL uses sys interface to get battery data. It tries to read "time_to_empty_now" file which is not always present. However, it is still possible to calculate remaining lifetime using "energy_now" and "power_now" files. This is what my simple patch (included as attachment) tries to accomplish.
Best wishes.
2019-12-30 13:21:47 -08:00
Sam Lantinga
8b0660b25a Fixed bug 4918 - SDL failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows
LinGao

We build SDL with Visual studio 2017 compiler on Windows Server 2016, but it failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows on latest default branch. And we found that it can be first reproduced on 0fff06175109 changeset. Could you please help have a look about this issue? Thanks in advance!

Steps to Reproduce:
1.hg clone https://hg.libsdl.org/SDL D:\SDL\src
2.Open a VS 2017 x64 command prompt as admin and browse to D:\SDL
3.msbuild /p:Configuration=Release /p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17134.0 VisualC\SDL.sln /t:Rebuild

Actual result:
 Creating library D:\SDL\src\VisualC\x64\Release\SDL2.lib and object D:\SDL\src\VisualC\x64\Release\SDL2.exp
SDL_joystick.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex [D:\SDL\src\VisualC\SDL\SDL.vcxproj]
D:\SDL\src\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals [D:\SDL\src\VisualC\SDL\SDL.vcxproj]
Done Building Project "D:\SDL\src\VisualC\SDL\SDL.vcxproj" (Rebuild target(s)) -- FAILED.
2019-12-30 13:18:57 -08:00
Sam Lantinga
98ce0e50b7 Removed unnecessary setlocale() on Mac
240bad3b66
2019-12-30 11:09:03 -08:00
Sam Lantinga
a9482a1d60 Added support for the Nintendo GameCube adapter, tested on Steam Link hardware 2019-12-30 09:44:32 -08:00
Ozkan Sezer
9340cfa9a1 SDL_x11events.c (X11_DispatchEvent): remove FIXME and use SDL_strtokr(). 2019-12-27 23:01:10 +03:00