Commit Graph

3569 Commits

Author SHA1 Message Date
Sam Lantinga
3c7f9d692a Fixed redefinition of typedef warnings and errors on BSD 2017-08-28 00:51:14 -07:00
Sam Lantinga
50efbda736 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
Sam Lantinga
0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Sam Lantinga
ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Sam Lantinga
5cd1a95910 Fixed Android build with Vulkan support 2017-08-27 23:53:09 -07:00
Sam Lantinga
0cebef607b Fixed code style for new Vulkan API functions 2017-08-27 23:39:55 -07:00
Sam Lantinga
ea91908e95 Fixed Android ABI check to match vulkan/vk_platform.h 2017-08-27 23:39:38 -07:00
Sam Lantinga
34bdee53c6 Make the androidbuildlibs.sh script executable 2017-08-27 23:31:31 -07:00
Sam Lantinga
37ce9f2773 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
2017-08-27 23:13:15 -07:00
Sam Lantinga
9da4717d12 Fixed Windows warning 2017-08-27 22:36:03 -07:00
Sam Lantinga
82ffabc86a Fixed Android build 2017-08-27 22:34:15 -07:00
Sam Lantinga
24a0d3bc6d Don't define Vulkan types if vulkan.h has already been included 2017-08-27 22:27:45 -07:00
Sam Lantinga
1f2e151b44 Added Vulkan support to the Visual Studio 2010 solution 2017-08-27 22:20:17 -07:00
Sam Lantinga
213356cd6f Don't need the Vulkan SDK for the Visual Studio 2008 project anymore 2017-08-27 21:55:31 -07:00
Sam Lantinga
ded5b3a4b4 Fixed crash at shutdown if the window couldn't be created 2017-08-27 21:05:18 -07:00
Sam Lantinga
071e101837 We use the SDL Vulkan headers 2017-08-27 20:41:48 -07:00
Sam Lantinga
eb5392ad61 Added the new Vulkan API functions to exported functions 2017-08-27 20:41:29 -07:00
Ryan C. Gordon
c722e58d1f vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
2017-08-27 23:25:12 -04:00
Sam Lantinga
803fd6d526 Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize() 2017-08-27 19:32:08 -07:00
Ryan C. Gordon
25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
8e7998e19d Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL
David Ludwig

I've created a new set of patches.  I am happy to create more, if it would help.

One version only copies 'size'.

A second version copies both 'size' and 'silence'.  When looking over the documentation for SDL_OpenAudio in SDL_audio.h, it mentioned that both 'size' and 'silence' were things that SDL_OpenAudio would calculate.

Regarding *both* patches, I did notice that SDL 1.2 appears to have always modified desired's size and silence fields.  The SDL wiki, at https://wiki.libsdl.org/SDL_OpenAudio#Remarks , does note:
2017-08-27 19:10:30 -07:00
Sam Lantinga
003d491f86 Fixed bug 3724 - Allow Angle Static Link
Carlos

We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.

Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here

https://github.com/native-toolkit/sdl/pull/10/files

The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10

We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).

Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
2017-08-27 19:05:57 -07:00
Sam Lantinga
aad997fc9f Fixed bug 3740 - atexit() in test/testime.c 2017-08-27 19:00:03 -07:00
Sam Lantinga
b7c5d15152 SDL_dynapi.c: add missing SDLCALL to macros. 2017-08-27 18:53:30 -07:00
Sam Lantinga
a38f127e88 Swapped conditional arguments for standard SDL readability 2017-08-27 18:52:43 -07:00
Sam Lantinga
30fe9a6799 SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
2017-08-27 18:49:36 -07:00
Sam Lantinga
50d3fe21aa SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2 2017-08-27 18:49:11 -07:00
Sam Lantinga
bf1268287d SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch) 2017-08-27 18:48:51 -07:00
Sam Lantinga
fe21a74763 Fixed bug 2266 - please add notifications for clipboard updates on Android
Sylvain

Hi! here's a patch for that with two class loaded regarding API level.
Test both case : before API 11 and after.

I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
2017-08-27 18:43:52 -07:00
Sam Lantinga
6885bc88bf Fixed bug 2265 - Voice to text feature on Android repeats some text via SDL_TEXTINPUT
Sylvain

Small patch for this issue. I tested it and it seems to work.

- it can send several backspaces (instead of only 1).
- it calls directly "sendKeyEvent()" instead of "super.sendKeyEvent()".
  otherwise, it would go through the android internals, calling again "onKey()".
  and then the "backspace" would arrive after the next "commitText()".
2017-08-27 18:36:54 -07:00
Sam Lantinga
5ca0152218 Fixed bug 3774 - Cmake build fails for Android
sfalexrog

Android haptic code was not added to CMakeLists.txt, leading to build failures when targeting Android platform.

Attached patch adds Android haptic driver to source sets and adds configuration parameter to SDL_config.h.cmake.
2017-08-26 21:17:12 -07:00
Patrice Mandin
bbd9acdddb Add support for GameSir G4s 2017-08-26 21:20:20 +02:00
Ryan C. Gordon
73f866cf0a windows: Attempt to make Visual Studio not hardcode a call to memset(). 2017-08-25 15:16:39 -04:00
Ryan C. Gordon
e58c7920bf x11: Patched to compile with DEBUG_XEVENTS defined. 2017-08-25 12:51:42 -04:00
Ryan C. Gordon
8c39d1d0b5 OS/2: fixed inverted logic bug (thanks, Ozkan!). 2017-08-25 12:27:18 -04:00
Ryan C. Gordon
2213077a95 OS/2: proper fix for dynapi (thanks, Ozkan!). 2017-08-25 11:31:12 -04:00
Ethan Lee
685890a229 Fix KHR_no_error support 2017-08-24 22:57:42 -04:00
Ryan C. Gordon
d8fc70ea1e opengl: add support for GL_KHR_no_error.
This is completely untested!

Fixes Bugzilla #3721.
2017-08-24 21:30:53 -04:00
Ryan C. Gordon
a3890ff6d7 dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
2017-08-22 15:50:39 -04:00
Brandon Schaefer
17453d495a x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings 2017-08-21 23:44:46 -07:00
Brandon Schaefer
a6dc4ed568 kmsdrm: Remove moved file 2017-08-21 17:22:00 -07:00
Brandon Schaefer
1171718473 kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h 2017-08-21 17:20:50 -07:00
Sam Lantinga
fcf83e7908 Fixed bug 3768 - provide a quick copysign() solution for watcom
Ozkan Sezer

The following patch provides a quick copysign solution for Watcom/x86
2017-08-21 16:30:24 -07:00
Sam Lantinga
9b3ec6a570 SDL_thread.h: add missing os/2 defines.
(essentially replicates the windows case || SDL1.2 case.)
2017-08-21 13:01:22 -07:00
Sam Lantinga
f6ad070b82 SDL_dynapi.h: disable dynapi for os/2. 2017-08-21 13:00:58 -07:00
Sam Lantinga
b821ded96c SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM(). 2017-08-21 13:00:40 -07:00
Sam Lantinga
f807655b7d Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT
Tom Seddon

0f0ad62237 (git head at the time of writing); Visual Studio 2015, toolset v140, Platform 10.0.14393.0, building for x64

Windows non-MinGW cmake build sets defines implying wcslcpy and wcslcat are available, but Windows doesn't have these functions.

Ryan C. Gordon

That's weird, these are the exact two functions that Emscripten incorrectly believed it had until we upgraded the buildbot's emsdk install.

Not sure what's up with this, but it's possibly not a MingW-specific thing!
2017-08-21 11:25:04 -07:00
Sam Lantinga
834ab350e5 Fixed bug 3644 - Wayland touch event support
Moritz Bitsch

Attached is a small patch which enables multitouch events on Wayland.
2017-08-21 11:19:38 -07:00
Sam Lantinga
a78c20ae19 configury: check mmdeviceapi.h and audioclient.h before enabling wasapi. 2017-08-21 11:17:38 -07:00
Ryan C. Gordon
f5a38f234b x11: specify event mask for buttons when grabbing pointer (thanks, Stas!).
This fixes a strange corner case (notes appended below), and should be
safe to do anyhow.

Fixes Bugzilla #3674.

"I did more tests.
It appears the bug only happens if there is
another window on the screen that has "always
on top" property. For me it is xawtv - it is
always opened in a screen corner. Closing
xawtv or removing "always on top" property
from it makes the problem to go away.
Plus, it doesn't appear like the buttons are
not delivered at all. It appears that instead
the button presses are delivered on some mouse
positions, but not delivered when you move the
mouse to other part of the window... So this is
really weird and is likely somewhere deep in the
Xorg.
Maybe somehow it happens that the cursor is
actually above the xawtv window, but, because
my app uses grab, it is not visible there, and
in that case the events are not delivered to
my app?
But with my patch the button events are
always delivered flawlessly, it seems.

Hmm, and that indeed seems to explain my problem:
if the mask is set properly and my app uses
grab, then, even if the mouse is above some
other window, the events would still be delivered
to the grabbing app, which is what actually wanted
because my app uses relative mouse mode, so it
doesn't know the pointer can cross some other window
(my app draws the pointer itself).
So my current theory is that my patch only enforces
the mouse grab, which otherwise can be tricked by
some other window preventing the button events
delivery (but motion events are still delivered
via xinput2, which makes it all look very obscure)."
2017-08-21 00:42:06 -04:00