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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed crash at shutdown if the window couldn't be created
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071e101837
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ded5b3a4b4
@ -822,13 +822,13 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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fullscreen_mode.refresh_rate = state->refresh_rate;
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state->windows =
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(SDL_Window **) SDL_malloc(state->num_windows *
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(SDL_Window **) SDL_calloc(state->num_windows,
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sizeof(*state->windows));
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state->renderers =
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(SDL_Renderer **) SDL_malloc(state->num_windows *
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(SDL_Renderer **) SDL_calloc(state->num_windows,
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sizeof(*state->renderers));
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state->targets =
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(SDL_Texture **) SDL_malloc(state->num_windows *
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(SDL_Texture **) SDL_calloc(state->num_windows,
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sizeof(*state->targets));
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if (!state->windows || !state->renderers) {
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SDL_Log("Out of memory!\n");
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@ -881,9 +881,6 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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SDL_ShowWindow(state->windows[i]);
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state->renderers[i] = NULL;
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state->targets[i] = NULL;
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if (!state->skip_renderer
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&& (state->renderdriver
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|| !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
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