Sam Lantinga
223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
2021-01-01 11:12:30 -08:00
Sam Lantinga
b8ed432c3e
Added a note about Android 11
2020-10-16 12:35:30 -07:00
Ryan C. Gordon
77c9d73b63
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
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Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Sylvain Becker
dd55bfe89c
Android: add helper function to open an URL/URI (see bug 2783)
2020-10-01 14:41:09 +02:00
Sylvain Becker
97fad04551
Fixed bug 5278 - export SDL_AndroidRequestPermission() (Thanks Huki!)
2020-09-02 19:38:03 +02:00
Sam Lantinga
d7ece7ee6f
Made SDL_GetAndroidSDKVersion() available for applications
2020-02-17 13:54:45 -08:00
Sam Lantinga
37278066f2
Export SDL functions for iOS application delegates
2020-01-30 14:51:33 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
6f758ad25f
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569
Added support for external mouse in Samsung DeX mode
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relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
113801b790
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Sam Lantinga
432312561f
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
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This function tries using RealtimeKit connecting over DBUS as needed.
2018-04-23 19:18:52 -07:00
Sam Lantinga
6ed184ec69
Added SDL_IsAndroidTV()
2018-02-06 15:03:35 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
26f05ecb4d
Fixed missing prototypes on Android, patch from Sylvain
2016-12-02 02:25:12 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00