Commit Graph

5130 Commits

Author SHA1 Message Date
Sam Lantinga
b8ae2c1860 Fixed UWP build 2018-08-21 20:20:54 -07:00
Sam Lantinga
6f758ad25f Moved SDL_IsTablet() to a cross-platform API function 2018-08-21 20:03:54 -07:00
Sam Lantinga
e9f6805fc6 Removed dependency on C++ runtime on iOS 2018-08-21 19:42:19 -07:00
Sam Lantinga
c6647bf9c9 Added the iOS sensor implementation 2018-08-21 17:24:12 -07:00
Sam Lantinga
bdbc06b027 Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts

This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
c5bcefa7e8 Fixed duplicate definition of SDL_JoystickID 2018-08-21 13:44:11 -07:00
Sam Lantinga
7749ee2a43 Added the dummy sensor driver to the Visual Studio projects 2018-08-21 13:42:44 -07:00
Sam Lantinga
3e5dbc694a Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Sam Lantinga
7c3040e08a First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Sam Lantinga
c2791fc60d Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb By default just build for 32-bit ARM and x86 2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4 Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c Fixed Android build error 2018-08-21 10:37:26 -07:00
Sam Lantinga
0d22559e30 Fixed Android build error 2018-08-21 10:25:30 -07:00
Sam Lantinga
5dfa4043a3 Fixed warnings building on Mac OS X 64-bit 2018-08-20 21:19:17 -07:00
Sam Lantinga
6b3f11e2a3 Fixed code style 2018-08-20 21:18:56 -07:00
Ryan Speets
aeea6b9b1f Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL 2018-08-18 12:30:04 +01:00
Ozkan Sezer
90454b1ece SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
7d3a7ef827 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. 2018-08-15 23:35:54 -07:00
Sam Lantinga
a2add1f683 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button. 2018-08-15 23:14:45 -07:00
Sam Lantinga
3f5ff751fe Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both 2018-08-15 23:14:43 -07:00
Sam Lantinga
aad340eb86 Added Windows Xbox controller state packet handling, for completeness. 2018-08-15 19:53:36 -07:00
Sam Lantinga
63107524f6 Fixed input from the Steam Virtual Gamepad on Mac OS X 2018-08-15 19:53:34 -07:00
Sam Lantinga
0903e83553 Use SDL specific window class to avoid conflicting with Steam 2018-08-15 19:53:31 -07:00
Sam Lantinga
c88666580e Catch device removal as well as device arrival on Windows 2018-08-15 19:53:30 -07:00
Sam Lantinga
641c674f2a Turned off debug messages 2018-08-15 19:53:28 -07:00
Sam Lantinga
51902010c6 Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
dfbd7f65a9 Fixed Mac OS X build 2018-08-15 19:53:24 -07:00
Sam Lantinga
ec74c318b9 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
2dc04b4c11 libm: one more static analysis fix. 2018-08-10 15:22:02 -04:00
Ryan C. Gordon
67a48ad13a haiku: Patched to compile with new joystick interfaces. 2018-08-10 15:04:08 -04:00
Ryan C. Gordon
e1ac643b32 bsd: Patched to compile.
(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
67764070f0 bsd: Update joystick code for new interfaces.
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
b692c35237 emscripten: Patched to compile with new joystick interfaces. 2018-08-10 14:32:30 -04:00
Ryan C. Gordon
941f8ecffd joystick: define inline to SDL_INLINE 2018-08-10 14:10:47 -04:00
Ryan C. Gordon
0b2863d45e joystick: #if 0'd out some things that aren't currently used.
Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
a7c3d2af81 SDL_hidapi_ps4.c: lowercase windows header names. 2018-08-10 11:50:55 +03:00
Ozkan Sezer
f159d798dd chmod -x Android.mk 2018-08-10 11:50:01 +03:00
Sam Lantinga
5930b50855 Re-enabled the HIDAPI joystick driver on Windows and Mac OS X 2018-08-09 22:53:43 -07:00
Sam Lantinga
4f41f07d43 Added missing files from previous commits 2018-08-09 16:05:48 -07:00
Sam Lantinga
31b0224397 Added notes that this code was contributed by Valve 2018-08-09 16:04:45 -07:00
Sam Lantinga
99759bac82 There's no controller that's supported by both XInput and HIDAPI 2018-08-09 16:04:34 -07:00
Sam Lantinga
ab07ce1166 Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
2018-08-09 16:04:30 -07:00
Sam Lantinga
cf823094a2 The MINIX NEO-U1 is now being reported as Android TV 2018-08-09 16:04:25 -07:00
Sam Lantinga
28e0c0eef7 Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
Backed out changeset 794a209b2270
http://hg.libsdl.org/SDL/rev/2e2ecdac957c
2018-08-09 16:04:21 -07:00
Sam Lantinga
25a952e76f Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/794a209b2270
2018-08-09 16:04:18 -07:00
Sam Lantinga
b37518b3d8 SDL: disable HIDAPI in SDL on Windows/Mac. 2018-08-09 16:03:55 -07:00
Sam Lantinga
888bf1af69 Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
f35e97ba8a Fixed Windows build 2018-08-09 16:03:29 -07:00