Commit Graph

95 Commits

Author SHA1 Message Date
Ryan C. Gordon
7bec9df11a url: Add to Xcode project files, iOS/mac fixes. 2020-10-05 16:10:10 -04:00
Ozkan Sezer
9db16a6557 fix permissions of some project files 2020-06-14 12:21:02 +03:00
Sam Lantinga
22ce194b17 Make sure SDL_locale.h is included in the Xcode Framework for macOS 2020-06-03 14:58:38 -07:00
Sam Lantinga
b9d5aebb3a Make sure SDL_locale.h is included in the Xcode Framework for tvOS 2020-06-03 14:56:35 -07:00
Sam Lantinga
550b209e90 Make sure SDL_locale.h is included in the Xcode Framework 2020-06-03 14:26:37 -07:00
Ryan C. Gordon
3195551b2e xcode: make sure locale sources are used in all targets. 2020-05-18 21:07:02 -04:00
Ryan C. Gordon
fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Sam Lantinga
87917b16a1 Removed CoreBluetooth framework dependency as part of fixing bug 4299 2020-04-14 07:54:38 -07:00
David Ludwig
b2296506bc virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named 2020-03-15 15:05:36 -04:00
David Ludwig
9b1ea290f8 virtual joysticks: added source files to Xcode projects (Bug 5028) 2020-03-15 14:21:05 -04:00
Sam Lantinga
93ed3c8baf Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga
983bbf9ef3 Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
Sam Lantinga
4fb06a2a38 Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga
11a84e4fa8 Make sure hidapi is built for the release DMG 2020-03-01 18:16:15 -08:00
Sam Lantinga
74ed215618 Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
Sam Lantinga
1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
Sam Lantinga
68e702b657 Fixed the hidapi Info.plist for submission to the Apple App Store 2020-02-03 00:51:35 -08:00
Sam Lantinga
39a498c940 Build the hidapi framework and weak link it on Mac OS X 2020-01-31 13:09:20 -08:00
Sam Lantinga
91121ee4bb Weak link the hidapi framework on iOS and tvOS 2020-01-31 10:45:04 -08:00
Sam Lantinga
1190343f36 Build hidapi as a framework on iOS, so it can be linked by the application as well. 2020-01-30 16:02:56 -08:00
Sam Lantinga
4e33c013d4 More Xcode project improvements 2020-01-30 14:53:18 -08:00
Sam Lantinga
bc68516326 Added a unified Xcode project for macOS, iOS and tvOS 2020-01-29 20:09:18 -08:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Ozkan Sezer
9996d1bb71 fix xcode project file permissions 2019-12-20 14:33:37 +03:00
Sam Lantinga
6b76787209 Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers 2019-12-19 21:45:44 -08:00
Sam Lantinga
20daf54fd8 Added new HIDAPI driver files to the Xcode projects 2019-12-19 15:18:50 -08:00
Ozkan Sezer
b8d325c830 fix xcode project file permissions 2019-11-21 23:04:20 +03:00
Sam Lantinga
2a7b635b9b Added support for the NVIDIA Controller v01.04 on Android 2019-11-21 11:52:50 -08:00
Ozkan Sezer
eb8f14bb6a added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Ozkan Sezer
ffc7d09197 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
Alex Szpakowski
f46ac1e9f7 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode. 2019-09-27 20:15:42 -03:00
Sam Lantinga
84dc44e24d Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.

Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H

Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Sam Lantinga
3fe2d8368c Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Ozkan Sezer
7f5fc74c57 fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski
aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Ozkan Sezer
42e4219c1a fix permissions 2019-08-03 12:50:28 +03:00
Sam Lantinga
63197c4338 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left.  If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Sam Lantinga
a543361003 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks) 2019-07-30 10:15:49 -07:00
Ozkan Sezer
bcb357d451 fix permissions 2019-06-24 23:50:20 +03:00
Sam Lantinga
be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Sam Lantinga
667c872b42 Fixed building DMG archive on Mac OS X 2019-06-18 21:50:57 -07:00
Sam Lantinga
14e8b93e37 Fixed compiler warning 2019-06-18 14:24:24 -07:00
Sam Lantinga
67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Ozkan Sezer
09142eb715 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga
de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sam Lantinga
cf7c05c282 Fixed Mac OS X build 2019-03-16 19:44:04 -07:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Ozkan Sezer
43d47f6b24 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga
2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00