Commit Graph

16 Commits

Author SHA1 Message Date
Sam Lantinga
a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
Sam Lantinga
93ed3c8baf Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga
983bbf9ef3 Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
Sam Lantinga
4fb06a2a38 Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga
74ed215618 Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
Sam Lantinga
3fe2d8368c Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Sam Lantinga
67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga
bc6c199790 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ryan C. Gordon
c0c3056948 winrt: Disabled Windows Phone 8.0 builds.
It lacks APIs we need for WASAPI and probably no one will miss it. 8.1 is
still supported.
2017-12-31 03:17:18 -05:00
Ryan C. Gordon
791c0dd8ab winrt: bumped SDL's shipping version number in winrtbuild.ps1 2017-12-31 03:13:33 -05:00
David Ludwig
e07e446a3f WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts
According to Steam's OS stats, Windows 8.0 use is pretty much nil.  Further,
Microsoft hasn't support Windows 8.0 development in any of their
actively-updated toolchains, and setting it up can be a pain.

In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0
.dlls is no longer the default, if and when using the 'winrtbuild.*' scripts.
The MSVC 2012 project files for building Windows 8.0 dlls remain, though,
for the time being.
2017-02-25 21:23:12 -05:00
David Ludwig
5790f59f88 WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
David Ludwig
3b79ab4c2b WinRT: allowed NuGet packaging code to get hg revision regardless of cwd 2015-12-02 07:58:23 -05:00
David Ludwig
89898d8341 WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
David Ludwig
0020aa94c8 WinRT: made WinRT build script create Win10/UWP .dll files 2015-11-30 21:11:33 -05:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00