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https://github.com/Relintai/sdl2_frt.git
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WinRT: added NuGet-package creation support to WinRT build script
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parent
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commit
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23
VisualC-WinRT/SDL2-WinRT.nuspec
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23
VisualC-WinRT/SDL2-WinRT.nuspec
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<?xml version="1.0"?>
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<package >
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<metadata>
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<id>SDL2-WinRT</id>
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<version>2.0.4-Unofficial</version>
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<authors>Sam Lantinga</authors>
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<owners>David Ludwig</owners>
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<licenseUrl>http://libsdl.org/license.php</licenseUrl>
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<projectUrl>http://libsdl.org</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
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<copyright>Copyright 2015</copyright>
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<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
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</metadata>
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<files>
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<file src="lib\**\*.dll" target="bin"/>
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<file src="lib\**\*.lib" target="bin"/>
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<file src="lib\**\*.pdb" target="bin"/>
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<file src="..\include\**\*.*" target="include"/>
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<file src="..\src\**\*.*" target="src"/>
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<file src="SDL2-WinRT.targets" target="build\native"/>
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</files>
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</package>
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39
VisualC-WinRT/SDL2-WinRT.targets
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VisualC-WinRT/SDL2-WinRT.targets
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.0'">WinRT80</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
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<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
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</PropertyGroup>
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<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
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<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
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</Target>
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<ItemDefinitionGroup>
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<Link>
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<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup Label="LibSDL2">
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<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
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<OutputGroup>LibSDL2Binaries</OutputGroup>
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<ProjectName>$(ProjectName)</ProjectName>
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<TargetPath>%(Filename)%(Extension)</TargetPath>
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</PackagingOutputs>
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</ItemGroup>
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</Project>
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22
VisualC-WinRT/SDL2main-WinRT-CoreWindow.nuspec
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VisualC-WinRT/SDL2main-WinRT-CoreWindow.nuspec
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<?xml version="1.0"?>
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<package >
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<metadata>
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<id>SDL2main-WinRT-CoreWindow</id>
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<version>2.0.4-Unofficial</version>
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<authors>Sam Lantinga</authors>
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<owners>David Ludwig</owners>
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<licenseUrl>http://libsdl.org/license.php</licenseUrl>
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<projectUrl>http://libsdl.org</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
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<copyright>Copyright 2015</copyright>
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<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
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<dependencies>
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<dependency id="SDL2-WinRT" version="2.0.4"/>
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</dependencies>
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</metadata>
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<files>
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<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
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<file src="SDL2main-WinRT-CoreWindow.targets" target="build\native"/>
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</files>
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</package>
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10
VisualC-WinRT/SDL2main-WinRT-CoreWindow.targets
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VisualC-WinRT/SDL2main-WinRT-CoreWindow.targets
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="LibSDL2">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -38,6 +38,8 @@
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# "ARM", or "x64" (for 64-bit x86).
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#
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# Base version of SDL, used for packaging purposes
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$SDLVersion = "2.0.4"
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# Gets the .bat file that sets up an MSBuild environment, given one of
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# Visual Studio's, "PlatformToolset"s.
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@ -165,7 +167,7 @@ function Build-SDL-WinRT-Variant
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$VSProjectName = Get-VS-ProjectName $VSProjectPath
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# Where to place output binaries (.dll, .lib, and .pdb files):
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$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$PlatformToolset\$Platform"
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$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
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# Where to place intermediate build files:
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$IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
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@ -206,35 +208,87 @@ function Build-SDL-WinRT-Variant
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#
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# Build each variant, with corresponding .dll, .lib, and .pdb files:
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#
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$DidAnyFail = $false
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$DidAnyDLLBuildFail = $false
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$DidAnyNugetBuildFail = $false
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# Build for Windows Phone 8.0, via VC++ 2012:
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
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# Build for Windows Phone 8.1, via VC++ 2013:
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
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# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
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# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
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# Build for Windows 10, via VC++ 2015
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
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if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
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# Build NuGet packages, if possible
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if ($DidAnyDLLBuildFail -eq $true) {
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Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
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$DidAnyNugetBuildFail = $true
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} else {
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$NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
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if ("$NugetPath" -eq "") {
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Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
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$DidAnyNugetBuildFail = $true
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} else {
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Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
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Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
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$NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
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Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
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$SDLHGRevision = $($(hg log -l 1 | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
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Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
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# Base options to nuget.exe
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$NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
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# Try attaching hg revision to NuGet package:
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$NugetOptions += "-Version"
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if ("$SDLHGRevision" -eq "") {
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Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
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$NugetOptions += "$SDLVersion-Unofficial"
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} else {
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$NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
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}
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# Create NuGet output dir, if not yet created:
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if ($(Test-Path "$NugetOutputDir") -eq $false) {
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New-Item "$NugetOutputDir" -type directory
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}
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# Package SDL2:
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$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
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&"$NugetPath" $NugetOptions -Symbols
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if ( ! $? ) { $DidAnyNugetBuildFail = $true }
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# Package SDL2main:
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$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-CoreWindow.nuspec"
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&"$NugetPath" $NugetOptions
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if ( ! $? ) { $DidAnyNugetBuildFail = $true }
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}
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}
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# Let the script's caller know whether or not any errors occurred.
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# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
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if ($DidAnyFail -eq $true) {
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if ($DidAnyDLLBuildFail -eq $true) {
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Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
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exit 1
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} elseif ($DidAnyNugetBuildFail -eq $true) {
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Write-Warning -Message "Unable to build NuGet packages"
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exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
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} else {
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exit 0
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}
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