Commit Graph

1351 Commits

Author SHA1 Message Date
Sam Lantinga
50203d58b3 Fixed bug 5329 - SDL_SetWindowGrab(SDL_FALSE) fails to unlock cursor if window is partially offscreen
Ivan Mogilko

With SDL 2.0.12 under MS Windows, if the window is partially offscreen calling SDL_SetWindowGrab(w, SDL_TRUE) works, but subsequent call to SDL_SetWindowGrab(w, SDL_FALSE) does not work.

I tested this in both real program, and a small test app, where unlocking cursor worked perfectly while window is fully in desktop bounds, but did not work if it was at least few pixels outside.

For the reference, following code is enough to reproduce the issue:

#include <windows.h>
#include <SDL.h>

int WinMain(
    HINSTANCE hInstance,
    HINSTANCE hPrevInstance,
    LPSTR     lpCmdLine,
    int       nShowCmd)
{
    SDL_Init(SDL_INIT_VIDEO);
    SDL_Window* w = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 400, 0);

    bool grabbed = false;
    bool want_quit = false;
    while (!want_quit)
    {
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            switch (event.type)
            {
            case SDL_QUIT: want_quit = true; break;
            case SDL_KEYDOWN:
                if (event.key.keysym.scancode == SDL_SCANCODE_SPACE)
                {
                    SDL_SetWindowGrab(w, static_cast<SDL_bool>(!grabbed));
                    grabbed = !grabbed;
                }
            }
        }
    }

    SDL_DestroyWindow(w);
    SDL_Quit();
    return 0;
}
2020-12-08 22:00:06 -08:00
Sylvain Becker
035f8f2391 SDL_RecreateWindow: allow clearing VULKAN when recreating the window 2020-12-02 13:37:59 +01:00
Sylvain Becker
93fbab0fac SDL_ReCreateWindow: allow to unload METAL window and switch back to OpenGL.
On older mac, where METAL Renderer METAL fails to create, it allows to switch back to OpenGL SDL_Renderer
by re-creating the window (METAL flags was previously persistent).
2020-12-02 11:04:53 +01:00
Sam Lantinga
a0c5bfa3bd Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
Sylvain Becker
2c079a2f6c SDL_FillRects: prevent empty SDL_surface from raising an error message
It's legitimate to have a surface with 0 width or height (null 'pixels' pointer).
But calling SDL_FillRects would wrongly set the error "You must lock the surface".
2020-11-27 09:42:14 +01:00
Sam Lantinga
4121ab6200 Fixed bug 5354 - DirectFB: Add Vulkan support
Nicolas Caramelli

This patch adds Vulkan support for the DirectFB video driver.
A screenshot with SDL tests running on DirectFB is available on the HiGFXback project:

https://github.com/caramelli/higfxback/wiki/DirectFB#sdl
2020-11-23 21:25:07 -08:00
Ryan C. Gordon
0ff5d55a07 x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
2020-11-23 21:07:28 -05:00
Ozkan Sezer
082558db33 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
2020-11-20 12:20:02 +03:00
Ryan C. Gordon
335cfa107b x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
2020-11-18 11:24:08 -05:00
Cameron Gutman
72379ba510 windows: Fix handling of swapped mouse buttons
GetAsyncKeyState() and GetRawInputData() report the state of the physical
buttons without applying the user's primary/secondary mouse button swap
preference. Swap the buttons returned from these functions, so we expose a
consistent view of the buttons to SDL callers. This new behavior also matches
the behavior of macOS and X11 backends.

See the Remarks section of the GetAsyncKeyState() function on MSDN.
2020-08-25 21:22:00 -07:00
Cameron Gutman
771732ed32 windows: Fix numpad arrow key scancodes with numlock off
We should only perform the VK_LEFT, VK_UP, etc. mapping if none of the other
special mappings apply. This allows the scancode normalization for the number
pad to take place as intended.
2020-08-27 17:54:52 -07:00
Ozkan Sezer
53b166797d SIZE_MAX need not be defined in limits.h
it can be in limits.h (windows) or stdint.h.
2020-11-11 12:33:55 +03:00
Ryan C. Gordon
7b5a0a9f97 uikit: Don't implement main() twice for iOS static libs.
I think this was a leftover from before the two Xcode projects were merged.
2020-11-10 13:12:10 -05:00
Sam Lantinga
1ef45c1801 Fixed bug 5339 - Minor memory leak in SDL_x11events.c
wcodelyokoyt

The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window.
You can see the line in question here:
6b6170caf6/src/video/x11/SDL_x11events.c (L1350)

Fix: call XFree on name after the while loop.
2020-11-08 23:40:17 -08:00
Sam Lantinga
723d76c8ec Fixed bug 5333 - Replace character of legacy code page with utf-8 one.
Joel Linn

This patch fixes a MSVC warning, which is dependent on the regional settings of the build system. Although the character is inside a comment and harmless, it is undesirable to disable the warning for this.
2020-11-08 23:34:59 -08:00
Ryan C. Gordon
de6d0ac55a uikit: Patched to compile on older iOS SDKs. 2020-11-08 18:11:42 -05:00
Ryan C. Gordon
010d5fba93 kmsdrm: Make this build with significantly older system libraries.
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
2020-10-26 09:49:09 -04:00
Ozkan Sezer
f0c5841714 SDL_shape_internals.h: forward-declare struct SDL_ShapeTree. 2020-10-25 10:10:10 +03:00
Ozkan Sezer
bfc80d83c2 minor coding style cleanup 2020-10-25 03:55:02 +03:00
Sam Lantinga
5dc6c3c951 Updated Vulkan headers to version 1.2.158
https://github.com/KhronosGroup/Vulkan-Headers
2020-10-24 10:46:18 -07:00
Manuel Alfayate Corchete
5682b066e9 kmsdrm: Add comment about KMSDRM_VideoQuit() changes. 2020-10-22 19:51:57 +02:00
Manuel Alfayate Corchete
63b7827709 kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting. 2020-10-22 19:44:38 +02:00
Manuel Alfayate Corchete
a3262205b5 kmsdrm: rearrange init function so we try ATOMIC compatibility first. 2020-10-22 17:55:45 +02:00
Manuel Alfayate Corchete
b1ea0be865 kmsdrm: Add missing checks after SDL_calloc() calls. 2020-10-22 17:06:34 +02:00
Manuel Alfayate Corchete
ad9ec8b363 kmsdrm: Small fix, missing bracket. 2020-10-22 16:15:34 +02:00
Manuel Alfayate Corchete
87a86675ed kmsdrm: Always use spaces for indentation. Always use SDL_calloc() for calloc. 2020-10-22 16:01:51 +02:00
Ozkan Sezer
cfc1362011 os2 video: updates to my_gradd.h 2020-10-21 23:28:02 +03:00
Sam Lantinga
f1b603ac6a Fixed bug 5323 - SDL_SetWindowMaximumSize fails if Width or Height is equal to minimum Height or Width
batyastudios

Basicly there is problem and somewhat a solution: https://discourse.libsdl.org/t/setwindowmaximumsize-bug/28267

If you SDL_SetWindowMaximumSize() after SDL_SetWindowMinimumSize() with one of axes have the same value, function will have no effect.

This: (line 2144@SDL_video.c)
if (max_w <= window->min_w || max_h <= window->min_h) {
    SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
    return;
}

May be changed to this:
if (max_w < window->min_w || max_h < window->min_h) {
    SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
    return;
}
2020-10-20 11:51:23 -07:00
Sam Lantinga
f311e0a826 Removed debug log message 2020-10-19 17:29:16 -07:00
Yiding Jia
f31ad57fde Implement keyboard repeat in wayland video driver 2020-10-05 19:17:52 -07:00
Alberts Muktup?vels
73010da4dc x11events: ignore UnmapNotify events from XReparentWindow
UnmapNotify event does not mean that window has been iconified. It
just reports that window changed state from mapped to unmapped.

XReparentWindow can unmap and remap window if it was mapped. This
causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW.

These events are problematic with Metacity 3.36+ which started to
remove window decorations from fullscreen windows.

- SDL makes decorated window fullscreen
- Metacity removes decorations
- SDL gets UnmapNotify and exits from fullscreen
- Metacity re-adds decorations

As SDL will also get MapNotify event it will try to restore
window state causing above steps to repeat.

https://bugzilla.libsdl.org/show_bug.cgi?id=5314
2020-10-19 17:26:33 -07:00
Sylvain Becker
ffb307e4dc Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
Sylvain Becker
19a65a46a6 Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces
keep RLE information in flags when converting the surface
2020-10-17 21:47:05 +02:00
Ozkan Sezer
c70191d2b7 SDL_os2video.c (OS2_CreateDevice): remove duplicated assignment. 2020-10-17 07:37:00 +03:00
Ozkan Sezer
77d0f043e5 os2video.c: add missing FOURCC_R666 define, enable FOURCC_R666 case in _getSDLPixelFormatData(). 2020-10-16 23:50:00 +03:00
Sam Lantinga
58976bda31 Allow more than one window on iOS as long as they're on different displays 2020-10-15 12:00:15 -07:00
Ozkan Sezer
a90f0400a5 os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.

the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00
Sam Lantinga
bdc5129f13 Use a high priority dispatch queue for GCKeyboard and GCMouse events for the lowest latency possible
This appears to reduce latency between 1-4 ms on an iPad Pro.
2020-10-15 10:13:46 -07:00
Sam Lantinga
a3a0ef7527 Added support for low latency mouse and keyboard handling in iOS 14
The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
2020-10-15 10:13:44 -07:00
Manuel Alfayate Corchete
cca16c9cb1 kmsdrm: merge GetDisplayDPI implementation by bms20 <brett@mynah-software.com> 2020-10-15 17:56:19 +02:00
Ozkan Sezer
d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Ozkan Sezer
5807cb3d31 os2: remove dependency to gradd.h from IBM's ddk which is non-free:
Add a minimal my_gradd.h containing structures and constants only used
by SDL_os2vman.c -- based on public knowledge from around the internet
including pages from http://www.osfree.org and http://www.edm2.com .
2020-10-14 23:01:06 +03:00
Ozkan Sezer
1d9cf23e4c os2: updated copyright dates for 2020. header guard fixes. 2020-10-14 23:01:05 +03:00
Ozkan Sezer
fe2cc8d86c OS2_VideoQuit(): avoid double free()ing of displays.
Our caller SDL_VideoQuit() already frees display_modes, driverdata, etc.
Noticed in bitwiseworks' version at https://github.com/bitwiseworks/SDL2-os2
2020-10-14 23:01:04 +03:00
Ozkan Sezer
fba32ee21f OS2_VideoInit: zero the stSDLDisplay and stSDLDisplayMode variables
Fixes testdisplayinfo.exe crashing in SDL2-2.0.13.  (How it did work before?..)
2020-10-14 23:01:04 +03:00
Ozkan Sezer
54ced668c4 port from 2.0.12 to 2.0.13 / current SDL-hg repository.
- video:  VideoBootStrap->available() is gone.
- thread: all important SDL_CreateThread internal data now put into
          struct SDL_Thread: changes to SDL_SYS_CreateThread().
2020-10-14 23:01:04 +03:00
Ozkan Sezer
5da796fe52 os/2: port from SDL2-2.0.5 to SDL2-2.0.12
- events / video: SDL_SetDoubleClickTime() removed -- functionality
         moved to SDL_mouse.c:SDL_MouseDoubleClickTimeChanged().
- video: struct SDL_VideoDevice-> CreateWindow and CreateWindowFrom
         members renamed to CreateSDLWindow and CreateSDLWindowFrom
2020-10-14 23:01:03 +03:00
Ozkan Sezer
222f026899 os/2: port from SDL2-2.0.4 to SDL2-2.0.5:
changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order
to accomodate SDL2-2.0.5 changes.
- audio:  WaitDone() is gone, CloseDevice() interface changes.
- events / video:  DropFile() changes:
          SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops.
- thread: struct SDL_Thread->stacksize
2020-10-14 23:01:03 +03:00
Ozkan Sezer
1b99d805db os2: updates from Andrey Vasilkin's 2020-09-07 sources. 2020-10-14 23:01:02 +03:00
Ozkan Sezer
aa790837eb os2: several warning fixes.
mostly those "W007: '&array' may not produce intended result" warnings
from Watcom, visible only in C++ mode.  one or two others here & there.
2020-10-14 23:01:02 +03:00