Dmitry Rekman
3a916c6d7b
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
...
Fixes Bugzilla #2770 .
Thanks to Epic Games for contributing this fix.
2014-10-29 22:55:40 -04:00
Philipp Wiesemann
37720dd5f2
Fixed gamecontroller database sorting script not sorting the whole database.
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The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
Philipp Wiesemann
0c60f023f5
Removed unnecessary NULL check.
2014-10-29 22:41:01 +01:00
Philipp Wiesemann
2bdc5c9d7a
Updated gamecontroller database sorting script to work with Python 3.
2014-10-29 20:35:21 +01:00
Philipp Wiesemann
032b14e7b6
Fixed SDL_AddHintCallback() crashing if no more memory available.
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The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.
2014-10-29 20:29:32 +01:00
Philipp Wiesemann
2a46a9df21
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
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Nitz
Variable entry going out of scope leaks the storage it points to, at:
/* Need to add a hint entry for this watcher */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
return;
}
Patch is attached.
2014-10-29 20:20:47 +01:00
David Ludwig
f2bd99da68
WinRT: detailed steps, via the WinRT README, to fix a common build error
2014-10-27 19:53:44 -04:00
Philipp Wiesemann
3d2ca92e6a
Fixed two typos in header file comment.
2014-10-27 12:53:47 +01:00
Philipp Wiesemann
7268eabb9b
Added handling of NULL as input for SDL_GameControllerAddMapping().
2014-10-26 23:28:45 +01:00
Philipp Wiesemann
33a2b58ca4
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
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The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
30d6cec1bb
Added handling of NULL as input for SDL_GameControllerMapping().
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For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
90387dafb4
Removed two wrong documentation comments from gamecontroller source.
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No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
0a053ed66a
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
2014-10-26 17:44:00 +01:00
David Ludwig
01f3498c33
WinRT: more keyboard code cleanups
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- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
e057c7dd12
WinRT: Fixed bug whereby key-detection code could call SDL_Log
2014-10-25 08:54:23 -04:00
David Ludwig
ed2fff6bef
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
2014-10-25 08:50:41 -04:00
David Ludwig
20b19aac86
WinRT: more keyboard code cleanups
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- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
a1bac50d1b
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
2014-10-24 22:09:47 -04:00
David Ludwig
e9c79620df
WinRT: minor keyboard code cleanup
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An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
d5d3721b4d
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
2014-10-24 19:50:29 +02:00
Brandon Schaefer
a1dcebb209
Remove unused variable.
2014-10-24 06:52:54 -07:00
Brandon Schaefer
04dbc4920e
Merge patch for bug 2750. Thanks Sylvain!
2014-10-24 06:50:09 -07:00
Philipp Wiesemann
1745116fe8
Fixed bug 2759 - Android findLibrary() returns NULL
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Sylvain
extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it.
2014-10-24 11:53:34 +02:00
Philipp Wiesemann
bc382e390a
Added an option to define libraries to be loaded on Android in a derived class.
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This way it is no more needed to modify SDLActivity.java to add own libraries.
2014-10-23 16:45:18 +02:00
Philipp Wiesemann
775a802627
Fixed alert dialog for not loaded libraries on Android being cancelable.
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If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default.
2014-10-23 16:41:01 +02:00
Philipp Wiesemann
425a06a9ea
Fixed missing @Override annotation warning in source for Android.
2014-10-23 16:39:15 +02:00
Philipp Wiesemann
4a67627e8b
Fixed upper case button in alert dialog for not loaded libraries on Android.
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This is more consistent with the buttons of other dialogs on Android.
2014-10-23 16:38:03 +02:00
Philipp Wiesemann
d4bdd2469f
Fixed typo in message of alert dialog for not loaded libraries on Android.
2014-10-23 16:34:48 +02:00
Philipp Wiesemann
391c31cf06
Fixed writing new errors to standard output instead of error output on Android.
2014-10-23 16:33:27 +02:00
Philipp Wiesemann
85bed09561
Fixed documentation in source for Android.
2014-10-23 16:31:02 +02:00
Gabriel Jacobo
34a85f4de6
[Android] #2759 : Show a message on failure to load a .so library (by Sylvain)
2014-10-21 11:44:35 -03:00
Gabriel Jacobo
96fd9cefc8
Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
2014-10-21 11:27:06 -03:00
Philipp Wiesemann
5f193f0c60
Fixed setting of screen saver state crashing on some version of Android.
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Setting Window flags seems to affect Views and must be handled on UI thread.
2014-10-20 22:19:09 +02:00
Gabriel Jacobo
79035b393a
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
2014-10-20 10:10:39 -03:00
Philipp Wiesemann
ec4dfdfc58
Fixed bug 2476 - Allow custom main() arguments
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rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
2014-10-17 23:36:45 +02:00
Philipp Wiesemann
7cabaebed4
Fixed typo in source comment.
2014-10-17 23:26:02 +02:00
Philipp Wiesemann
0302bb771c
Fixed syntax error in cmake file.
2014-10-17 23:10:33 +02:00
Sam Lantinga
38f94e21c0
Added a platform cleanup function for the Vivante video driver
2014-10-16 09:54:13 -07:00
Gabriel Jacobo
5df970a695
[udev] Fixes #2654 , ID_INPUT_KEY devices are ignored.
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Also added some references to udev code where these flags are set.
2014-10-16 09:41:42 -03:00
Gabriel Jacobo
29eb6e9b3c
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
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Discussed in bug #2192 , tested with Xvfb in dual head configuration.
2014-10-15 18:33:43 -03:00
David Ludwig
1b341f5875
WinRT build fix
2014-10-15 15:50:35 -04:00
Sam Lantinga
839be30466
Updated configure based on recent configure.in changes
2014-10-15 16:26:51 +00:00
Sam Lantinga
251ca855f7
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
2014-10-15 09:18:17 -07:00
Sam Lantinga
f7abb7c4e2
Better error reporting for video drivers with less than full functionality.
2014-10-15 09:14:09 -07:00
Sam Lantinga
3b70f65dc1
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
2014-10-15 09:13:36 -07:00
Sam Lantinga
348cf3ee28
Fixed spurious SDL error on shutdown if mouse capture isn't supported
2014-10-15 09:11:15 -07:00
Sam Lantinga
89127c2d70
Fixed input device detection on systems that aren't running the udev daemon
2014-10-15 09:10:50 -07:00
Sam Lantinga
639b39c46c
Fixed crash if the event subsystem didn't initialize properly
2014-10-15 09:09:57 -07:00
David Ludwig
20a6c623c3
WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
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Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner. This was causing some apps to look different,
depending on how the device was rotated.
2014-10-14 09:53:46 -04:00
Sam Lantinga
72f703e395
Fixed log typo
2014-10-13 14:10:41 -07:00