Commit Graph

769 Commits

Author SHA1 Message Date
Ryan C. Gordon
367f9b915c wayland: Fixed missing window sizing events.
Fixes Bugzilla #4242.
2018-10-05 17:24:03 -04:00
Sam Lantinga
6e35e42145 Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain

I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).

- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).

on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).

I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.

Here's the patch.
2018-10-01 14:43:03 -07:00
Ozkan Sezer
922623e1b6 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB):  add _ prefix to temp Pixel locals to avoid
  any possible shadowings.


The warnings were like the following:

In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
                 Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
                        ^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
     case 0: do {    pixel_copy_increment; /* fallthrough */             \
                     ^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
             DUFFS_LOOP(
             ^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
     Uint32 Pixel;
            ^
2018-10-01 21:29:11 +03:00
Sam Lantinga
95579f5f19 Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices 2018-10-01 09:40:58 -07:00
Alex Szpakowski
fb485986eb macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled. 2018-09-30 11:26:41 -03:00
Sam Lantinga
74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga
7df0f4fdac Fixed bug 4277 - warnings patch
Sylvain

Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command

They are automatically enabled with -Wall
2018-09-27 14:56:29 -07:00
Ryan C. Gordon
7689162ca0 cocoa: Force an OpenGL context update when the window becomes key.
Fixes missing rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
2018-09-26 20:10:32 -04:00
Sam Lantinga
55b24b93b4 Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
Alexei

On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
2018-09-26 11:17:43 -07:00
Sam Lantinga
ef34704875 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games

SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
5febdfcece Fixed whitespace 2018-09-24 11:49:25 -07:00
Sam Lantinga
6b3e893105 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
0b3a350c90 Fixed Chinese IME support (thanks ???!) 2018-09-10 23:01:33 -07:00
Sam Lantinga
af823cc1d9 Fixed building on tvOS 2018-09-10 23:00:09 -07:00
Sam Lantinga
404ba5eea8 Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
Alexandre

DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR.

A patch is attached and should add support for ABGR pixel format devices.
2018-08-28 13:37:11 -07:00
Sam Lantinga
a1ca84411e Update the cursor clipping each frame, in case it was stolen by another application. 2018-08-26 20:37:23 -07:00
Sam Lantinga
15b3794f11 Only reset the clip rect if it's currently the rect we previously clipped.
This prevents us from clearing the clip rect globally when another application has set it.

There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects.

Also fixed whitespace and SDL coding style
2018-08-26 10:34:23 -07:00
Jeremy Ong
a794126d56 vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla #4235.
2018-08-24 09:49:48 -04:00
Sam Lantinga
088070e5a8 Moved display orientation handling on iOS out to a separate function for Qt apps 2018-08-22 23:47:29 -07:00
Sam Lantinga
f225af0c1e Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
6f758ad25f Moved SDL_IsTablet() to a cross-platform API function 2018-08-21 20:03:54 -07:00
Sam Lantinga
109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Ryan Speets
aeea6b9b1f Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL 2018-08-18 12:30:04 +01:00
Ryan C. Gordon
941c5b4760 haiku: Rename internal functions from BE_* to HAIKU_*
Fixes Bugzilla #2349.
2018-08-07 18:07:11 -04:00
Ryan C. Gordon
e061a92dc9 Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.

Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).

Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
2018-08-02 16:03:47 -04:00
Ryan C. Gordon
8f0cc4a4b7 Backed out changeset 2e42ec46061e.
This change isn't correct. See comments in Bugzilla #4183.
2018-07-22 19:42:08 -04:00
Ryan C. Gordon
862aa4b47d windows: Fixed some Visual Studio warnings about shadowed variables.
Fixes Bugzilla #4118.
2018-07-22 19:28:27 -04:00
Marc Di Luzio
c3178e67ca Ensure we still clear the X locale modifiers even if not compiled with ibus or fcitx support 2018-07-12 16:52:45 +01:00
Ozkan Sezer
013b146de9 SDL_windowstaskdialog.h (struct _TASKDIALOGCONFIG): make unions anonymous
otherwise build fails. (at least with my VS2005. and the code accesses the
arms of the unions anonymously anyway.)
2018-06-30 20:55:51 +03:00
Ryan C. Gordon
7c2028f8e9 Attempt to fix "cast from pointer to integer of different size" warnings. 2018-06-29 16:56:11 -04:00
Ryan C. Gordon
5a8ecf4e79 yuv: Patched to make static analysis happy (warned about unused variable). 2018-06-25 13:14:52 -04:00
Ryan C. Gordon
c8ac909674 wayland: Implemented xdg-wm-base support.
This is just in parity with the existing zxdg-shell-unstable-v6 code. Making
the Wayland target robust (and uh, with title bars) is going to take a lot
of work on top of this.
2018-06-24 22:42:36 -07:00
Ryan C. Gordon
59574fe2f0 x11: Normalize x11xinput2 touch x to be 1.0 at width (thanks, Zach!).
"Applications (such as SDL's testgesture) do "event.tfinger.x * window_width"
to find window coord. Currently the X11 XInput2 backend expects application
to do "event.tfinger.x * (window_width-1)" instead.

X11 XInput2 touch events are normalized so x is 1.0 at "width - 1" but other
SDL backends appear to have x be 1.0 at "width". Same issue for touch event
y with regards to height."

Fixes Bugzilla #4183.
2018-06-24 13:57:22 -04:00
Tomeu Vizoso
fe6828272a egl: Don't change context when deleting current.
If we change the current context behind the app's back, those tracking
the current context to minimize context changes are going to get
confused.

This brings the EGL backend in line with the GLX one.

Fixes Bugzilla #4199.
2018-06-14 06:12:12 +00:00
Sam Lantinga
88dfa46644 Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX 2018-06-18 13:14:04 -07:00
Sam Lantinga
4a4bac95eb Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!) 2018-06-12 13:22:58 -07:00
Sam Lantinga
fe196db774 Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.

Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
2dedbc7262 Add Android support for relative mouse mode to SDL. 2018-06-05 12:46:11 -07:00
Sam Lantinga
9d6ac3deff Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with).
This means we have to consider SDL_WINDOW_MINIMIZED a window creation flag, but on non-windows platforms we just remove it and let the normal FinishWindowCreation re-apply and do the minimize as I have no idea what is right on them or if anything should change.

CR: Phil
2018-06-05 12:46:09 -07:00
Ryan C. Gordon
3d3870982c metal: contrary to documentation, we need to set the drawableSize explicitly.
Fixes Bugzilla #4149.
2018-05-27 20:30:03 -04:00
Sam Lantinga
999af8099b Merged latest changes from Steam Link app 2018-05-18 13:09:30 -07:00
Sam Lantinga
a4d0571e4a Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only
Daniel Gibson

Sorry, but it seems like Microsoft didn't fix the issue properly.

I just updated my Win10 machine, it now is Version 1803, Build 17134.1

I tested with SDL2 2.0.7 (my workaround was released with 2.0.8) and still got
lots of events that directly undid the prior "real" events - just like before.
(See simple testcase in attachement)
By default it sets SDL_HINT_MOUSE_RELATIVE_MODE_WARP - which triggered (and on my machine still triggers) the buggy behavior. You can start it with -raw, then it'll not set that hint and the events will be as expected.
The easiest way to see the difference is looking at the window title, which shows accumulated X and Y values: If you just move your mouse to the right, in -raw mode the number just increases. In non-raw mode (using mouse warping) it stays around 0.

I also had a WinAPI-only testcase: https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68
It just calls SetCursorPos(320,240); on each WM_MOUSEMOVE event, and it also
logs all those events to a mouseevents.log textfile.
This log indeed looks a bit different since the latest Win10 update: It seems like all those events with x=320 y=240 do arrive - but only after I stopped moving the mouse - even though the cursor seems to be moved back every frame (or so).
So moving the mouse to the right gives X coordinates like
330, 325, 333, 340, 330, ...
and then when stopping movement I get lots of events with X coordinate 320
2018-05-07 20:10:12 -07:00
Sam Lantinga
606c5a585c Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.) 2018-05-05 10:27:53 -07:00
Sam Lantinga
386790efbf Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!) 2018-04-23 22:29:14 -07:00
Ryan C. Gordon
2df59062dc wayland: zxdg_shell_v6 needs a configure event before using a surface at all.
Fixes Bugzilla #4109.
Fixes Bugzilla #4119.
2018-04-15 17:42:09 -04:00
Sam Lantinga
6a0ef0cdbc SDL:
On Windows, have SDL_ShowWindow() not activate the window if the window has the WS_EX_NOACTIVATE window flag.
2018-04-09 10:37:31 -07:00
Sam Lantinga
4d78a99544 Fixed bug where an SDL window that was activated while hidden could never be shown.
Test code:
{
	SDL_Window *win = SDL_CreateWindow( "Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, SDL_WINDOW_HIDDEN );
	SDL_SysWMinfo info;
	SDL_VERSION( &info.version );
	SDL_GetWindowWMInfo( win, &info );
	SetActiveWindow( info.info.win.window );
	{
		DWORD then = SDL_GetTicks();
		while ( ( SDL_GetTicks() - then ) < 3000 )
		{
			SDL_Event evt;
			SDL_PollEvent( &evt );
		}
		SDL_ShowWindow( win );

		then = SDL_GetTicks();
		while ( ( SDL_GetTicks() - then ) < 3000 )
		{
			SDL_Event evt;
			SDL_PollEvent( &evt );
		}
	}
	SDL_DestroyWindow( win );
}
2018-03-26 12:38:29 -07:00
Sam Lantinga
e14278ef6f Fixed bug 3804 - Message box on Windows truncates button ID
Simon Hug

I just wanted to fix a simple compiler warning in SDL_ShowMessageBox on Windows (which Sam fixed recently) and ended up finding some issues.

Attached patch fixes these issues:

- Because Windows only reports the lower 16 bits of the control identifier that was pushed, the button IDs used by SDL (C type int, most likely 32 bits) can get cut off.

- The documentation states (somewhat ambiguously) that the button ID will be -1 if the dialog was closed, but the current code sets 0. For SDL 2.1, I think this should be a return code of SDL_ShowMessageBox itself. That will free up the button ID and it seems a more appropriate place for signaling this event.

- Ampersands in controls will create mnemonics on Windows (underlined letters that, if combined with the Alt key, will push the button). I was thinking of adding a hint or flag to let the users enable it, but that might have unexpected results.

- When the size of the text gets calculated, it doesn't use the same parameters as the static control. This can cut off text or wrap it weirdly.

- On Windows, the Tab key is used to switch between control groups and sometimes between buttons in dialogs. This didn't seem to work correctly.

Attached patch also adds:

- Icons. Just the system ones that can be loaded with the ordinals IDI_ERROR, IDI_WARNING and IDI_INFORMATION.

- A button limit of 2^16 - 101.

- Some more specific error messages, but they never reach the user because how SDL_ShowMessageBox handles them if an implementation returns with an error.
2018-03-24 10:26:40 -07:00
Sam Lantinga
f536fbea71 Reimplemented Android cursor API support using reflection so it builds with older SDKs 2018-03-16 11:08:53 -07:00
Sam Lantinga
e20d4173bf Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00