Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Ryan C. Gordon
941c5b4760
haiku: Rename internal functions from BE_* to HAIKU_*
...
Fixes Bugzilla #2349 .
2018-08-07 18:07:11 -04:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
50efbda736
Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
2017-08-28 00:43:14 -07:00
Sam Lantinga
0d011ec66d
Renaming of guard header names to quiet -Wreserved-id-macro
2017-08-28 00:22:23 -07:00
Ryan C. Gordon
69092c7e47
haiku: Fixed compiler warning.
2017-08-09 18:30:48 -04:00
Ryan C. Gordon
a412ba0d75
haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku.
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Fixes Bugzilla #3729 .
2017-08-09 01:01:41 -04:00
Ryan C. Gordon
d5215d9df9
Fixed up some compile warnings and errors on x86-64 Haiku.
2017-08-09 00:56:05 -04:00
Philipp Wiesemann
c3bf69ca4b
haiku: Fixed compiling without OpenGL support.
2017-07-07 23:00:22 +02:00
Philipp Wiesemann
e6583300e6
haiku: Fixed using wrong constant for internal error handling.
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SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
2017-07-02 22:46:23 +02:00
Philipp Wiesemann
b1fbab50c5
haiku: Fixed memory leak if destroying window.
2017-07-01 23:01:57 +02:00
Philipp Wiesemann
267dca13fa
haiku: Removed unused internal function.
...
Its functionality is already in SDL_GL_GetAttribute().
2017-06-18 23:00:42 +02:00
Philipp Wiesemann
90488d6c29
haiku: Added support for some values set with SDL_GL_SetAttribute().
2017-06-17 22:30:28 +02:00
Philipp Wiesemann
248410dded
Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
2017-06-04 23:15:13 +02:00
Philipp Wiesemann
2113208d98
haiku: Fixed missing title bar for windows with decorations.
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B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann
1b9dc59918
haiku: Fixed SDL_SetClipboardText() putting random data in clipboard.
2017-05-28 21:50:11 +02:00
Ryan C. Gordon
de52dc2948
haiku: Correctly set keyboard focus (thanks, Kai!).
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The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.
Fixes Bugzilla #3658 .
2017-05-28 15:36:09 -04:00
Philipp Wiesemann
604a4b1b30
haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
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It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
2017-05-27 23:30:21 +02:00
Philipp Wiesemann
b7b919078f
haiku: Changed internal function to be static.
2017-05-07 21:02:31 +02:00
Philipp Wiesemann
3ed2f0ca10
haiku: Fixed unlocking clipboard twice.
2017-05-07 21:02:16 +02:00
Philipp Wiesemann
4466b93141
haiku: Fixed comment.
2017-05-06 21:46:11 +02:00
Ryan C. Gordon
619ab7a22d
haiku: Various fixes from haikuports.
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Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
266816b4aa
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
Philipp Wiesemann
4f981df37f
Haiku: Fixed memory leak if creating framebuffer failed.
2017-01-22 22:15:36 +01:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
b4e069e7f8
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
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felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
524bf3c282
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
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Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
8a73f7e893
Fixed bug 3461 - Implement TEXTINPUT events for Haiku
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Kai Sterker
Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events.
Attached is a patch that adds this functionality.
Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
2016-10-19 20:42:22 -07:00
Ryan C. Gordon
f10db4071d
haiku: Patched to compile.
2016-09-29 23:15:56 -04:00
Ryan C. Gordon
4f4c4b629f
Added SDL_SetWindowResizable(). (thanks, Ethan!)
2016-09-29 22:52:41 -04:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00