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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
haiku: Fixed compiling without OpenGL support.
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fb9c2939c2
commit
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@ -22,7 +22,9 @@
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#define SDL_BAPP_H
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#include <InterfaceKit.h>
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#if SDL_VIDEO_OPENGL
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#include <OpenGLKit.h>
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#endif
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#include "../../video/haiku/SDL_bkeyboard.h"
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@ -80,7 +82,9 @@ class SDL_BApp : public BApplication {
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public:
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SDL_BApp(const char* signature) :
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BApplication(signature) {
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#if SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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@ -188,6 +192,7 @@ public:
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return _window_map[winID];
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}
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#if SDL_VIDEO_OPENGL
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void SetCurrentContext(BGLView *newContext) {
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if(_current_context)
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_current_context->UnlockGL();
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@ -195,6 +200,8 @@ public:
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if (_current_context)
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_current_context->LockGL();
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}
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#endif
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private:
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/* Event management */
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void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
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@ -384,7 +391,9 @@ private:
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/* Members */
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std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
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#if SDL_VIDEO_OPENGL
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BGLView *_current_context;
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#endif
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};
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#endif
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_HAIKU
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#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
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#include "SDL_bopengl.h"
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@ -171,6 +171,6 @@ void BE_GL_RebootContexts(_THIS) {
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -22,6 +22,8 @@
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#ifndef SDL_BOPENGL_H
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#define SDL_BOPENGL_H
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#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -46,6 +48,8 @@ extern void BE_GL_RebootContexts(_THIS);
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@ -96,7 +96,7 @@ BE_CreateDevice(int devindex)
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device->shape_driver.SetWindowShape = NULL;
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device->shape_driver.ResizeWindowShape = NULL;
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#if SDL_VIDEO_OPENGL
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device->GL_LoadLibrary = BE_GL_LoadLibrary;
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device->GL_GetProcAddress = BE_GL_GetProcAddress;
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device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
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@ -106,6 +106,7 @@ BE_CreateDevice(int devindex)
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device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
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device->GL_SwapWindow = BE_GL_SwapWindow;
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device->GL_DeleteContext = BE_GL_DeleteContext;
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#endif
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device->StartTextInput = BE_StartTextInput;
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device->StopTextInput = BE_StopTextInput;
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