Sylvain Becker
c2735c0bb9
Better scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:53:28 +01:00
Ozkan Sezer
a6beb2d264
SDL_PrivateLowerBlitScaled: remove unused local var 'a'
2020-12-28 01:10:02 +03:00
Sylvain Becker
30df2e4e36
Scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:00:11 +01:00
Luca Weiss
040bd7a91b
Fix udev not detecting ID_INPUT_KEY devices when udev is not running
...
https://bugzilla.libsdl.org/show_bug.cgi?id=5308
The udev code labels devices that are found by this code with
ID_INPUT_KEY which in turn gets used by SDL to label the devices as
SDL_UDEV_DEVICE_KEYBOARD.
This was missing for the code path when udev is not running and as such
devices such as the power button of a phone was not detected as keyboard
input and no devices were emitted.
2020-12-28 00:55:28 +03:00
Sylvain Becker
f9b5f6cc0f
Forward scale mode to SW renderer (Bug 5313)
2020-12-27 20:28:24 +01:00
Manuel Alfayate Corchete
46d31d570d
[KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code.
2020-12-27 00:43:06 +01:00
Joel Linn
e7c479414b
Disable WaitOnAddress SDL_sem implementation on Windows Phone
...
Apps that use the required APIs do not pass certification.
2020-12-25 17:10:02 +03:00
Joel Linn
d6afc1c608
thread/windows: Statically link synchronization APIs on WINRT
...
GetModuleHandleW is not available on those platforms
---
.../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 ++++----
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 12 ++++++------
src/thread/windows/SDL_sysmutex.c | 12 ++++++++++++
src/thread/windows/SDL_syssem.c | 11 +++++++++++
4 files changed, 33 insertions(+), 10 deletions(-)
2020-12-25 04:00:20 +03:00
Sam Lantinga
ff913a22f4
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:11:16 -08:00
Sam Lantinga
9838611a8b
Fixed compiler crash building for iOS with clang 11.0.3
2020-12-23 15:52:12 -08:00
Sylvain Becker
4aebad77bd
SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313)
2020-12-23 22:50:50 +01:00
Sam Lantinga
93ccdee8c1
Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
...
Cameron Cawley
stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d
Add SDL_sem implementation using Atomics and WaitOnAddress API.
...
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime
v2: - Fix mixed int/LONG types
- Reorder definitions
- Add missing include
v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
548cb90893
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
...
v2: - Add SRW definitions as suggested by Ozkan Sezer
Allows building against older platform headers.
- Rename "hidden" function parameter `mutex_` to `_mutex`
v3: - Use GetModuleHandle instead of LoadLibrary
- Fix typo in comment
2020-12-23 13:33:36 -08:00
Sylvain Becker
8e20376f1a
SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
2020-12-23 22:09:01 +01:00
Sylvain Becker
7b8d5b7dc3
SDL_SoftStretchLinear: fix implicit conversion (bug 5313)
2020-12-23 22:02:28 +01:00
Ozkan Sezer
15fea33915
ran gendynapi.pl after addition of SDL_SoftStretchLinear
2020-12-23 23:47:10 +03:00
Sylvain Becker
ae8a270f61
Add SDL_SoftStretchLowerLinear() (Bug 5313)
2020-12-23 21:37:40 +01:00
Sylvain Becker
050ee9a410
Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313)
2020-12-23 21:32:01 +01:00
Manuel Alfayate Corchete
09fcc9ed17
[KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it.
2020-12-23 16:45:23 +01:00
Manuel Alfayate Corchete
a6dc838d52
[KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found.
2020-12-23 16:22:46 +01:00
Sam Lantinga
0ed4d92938
Fixed setting player LEDs for PS5 controllers over Bluetooth
2020-12-23 04:53:23 -08:00
Sam Lantinga
6341bb35a5
Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth
2020-12-22 21:51:59 -08:00
Sam Lantinga
a30adae567
Make it possible to turn on PS4 rumble effects at runtime using the hint
2020-12-22 20:58:32 -08:00
Sam Lantinga
c93947a2cb
Make it possible to turn on PS5 rumble effects at runtime using the hint
2020-12-22 20:12:03 -08:00
Sam Lantinga
058a0ab47f
Set the pad lights on the PS5 controller corresponding to the player index
...
Also allow setting the player index from testgamecontroller using the number keys
2020-12-22 14:38:32 -08:00
Sam Lantinga
6a57072eef
Only add the touchpad and sensors to the PS5 controller if effects are enabled
2020-12-22 14:10:08 -08:00
Sam Lantinga
4ec776c334
Don't switch the PS5 controller out of DirectInput mode by default
2020-12-22 13:29:23 -08:00
Sam Lantinga
350f1b0d16
Updated SDL to version 2.0.15 for development
2020-12-22 10:36:15 -08:00
Ozkan Sezer
a19c008a7f
use GetModuleHandleW() to retrieve kernel32.dll handle (bug #5390.)
...
SDL_systhread.c and SDL_syslocale.c used to call LoadLibrary() without
calling FreeLibrary() later. GetModuleHandleW() should always succeed
because GetModuleHandleW() itself is imported from kernel32.dll and we
don't need to bother releasing it.
2020-12-22 17:10:02 +03:00
Manuel Alfayate Corchete
2fc987c28f
[Buildsystem] Add guards for not building with KMSDRM support if EGL is not available.
2020-12-22 14:15:33 +01:00
Sam Lantinga
4cd981609b
Fixed whitespace
2020-12-21 09:44:25 -08:00
Manuel Alfayate Corchete
8766d6040b
[Video/KMSDRM] Fix potetial access to freed structure and complete errorchecks.
2020-12-21 17:29:24 +01:00
Manuel Alfayate Corchete
b06ef3a18c
[Video/KMSDRM] Manually re-show the cursor on window creation, if needed.
2020-12-21 01:53:11 +01:00
Ozkan Sezer
4198f0e52c
fix uninitialized warnings in KMSDRM_CreateCursor()
2020-12-21 01:20:30 +03:00
Manuel Alfayate Corchete
a8dbcab132
[Video/KMSDRM] Don't copy the cursor bitmap to the cursor GBM BO until we're showing it.
2020-12-20 21:48:05 +01:00
Sam Lantinga
ee180efda7
Fixed bug 5406 - Upstreaming DragonFlyBSD changes from DeltaPorts (patch from David Carlier)
2020-12-20 12:08:49 -08:00
Manuel Alfayate Corchete
2756b0f337
[Video/KMSDRM] Init and deinit mouse stuff at the same time that GBM stuff.
2020-12-20 14:29:58 +01:00
Ozkan Sezer
e91153f278
fix non-ARM h/w on FreeBSD builds (bug #5405 , patch from David Carlier.)
2020-12-20 03:03:21 +03:00
Manuel Alfayate Corchete
cf71e01734
[Video/KMSDRM] Remove auxiliary AMDGPU compatibility workarounds not needed anymore.
2020-12-19 23:32:09 +01:00
Manuel Alfayate Corchete
af1f91cb36
[Video/KMSDRM] Correct typo.
2020-12-19 20:21:07 +01:00
Manuel Alfayate Corchete
cf48955680
[Video/KMSDRM] Honor the device index in Vulkan. Add notes about the display index.
2020-12-19 20:15:50 +01:00
Manuel Alfayate Corchete
ab3a390e26
[Video/KMSDRM] Better ATOMIC caps testing: patch by Oskan Sezer.
2020-12-19 17:35:04 +01:00
Manuel Alfayate Corchete
436499f3ec
[Video/KMSDRM] Comment out some debug info, adjust comments for future work.
2020-12-19 02:08:59 +01:00
Ozkan Sezer
6b81cac420
remove duplicated SDL_SetError after calling check_atomic_modesetting()
2020-12-19 01:25:50 +03:00
Manuel Alfayate Corchete
8952a61324
[Video/KMSDRM] Re-arrange display members setup.
2020-12-18 23:17:42 +01:00
Manuel Alfayate Corchete
f60f8d5d84
[Video/KMSDRM]: Add Vulkan support to the KMSDRM backend.
2020-12-18 22:53:51 +01:00
Sam Lantinga
cbe13d232d
Fixed controller hotplug detection when joystick thread is not enabled
2020-12-18 13:10:36 -08:00
Ozkan Sezer
6ac0b23d3a
SDL_DirectFB_video.c: DSPF_ABGR requires directfb >= 1.5.0 -- add guard.
2020-12-18 21:37:20 +03:00