SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)

This commit is contained in:
Sylvain Becker 2020-12-23 22:09:01 +01:00
parent 7b8d5b7dc3
commit 8e20376f1a

View File

@ -512,7 +512,7 @@ printf_64(const char *str, void *var)
/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
static inline void
static SDL_INLINE void
INTERPOL(const Uint32 *src_x0, const Uint32 *src_x1, int frac0, int frac1, Uint32 *dst)
{
const color_t *c0 = (const color_t *)src_x0;
@ -531,7 +531,7 @@ INTERPOL(const Uint32 *src_x0, const Uint32 *src_x1, int frac0, int frac1, Uint3
#endif
}
static inline void
static SDL_INLINE void
INTERPOL_BILINEAR(const Uint32 *s0, const Uint32 *s1, int frac_w0, int frac_h0, int frac_h1, Uint32 *dst)
{
Uint32 tmp[2];
@ -622,7 +622,7 @@ printf_128(const char *str, __m128i var)
}
#endif
static inline int
static SDL_INLINE int
hasSSE2()
{
static int val = -1;
@ -633,7 +633,7 @@ hasSSE2()
return val;
}
static inline void
static SDL_INLINE void
INTERPOL_BILINEAR_SSE(const Uint32 *s0, const Uint32 *s1, int frac_w, __m128i v_frac_h0, __m128i v_frac_h1, Uint32 *dst, __m128i zero)
{
__m128i x_00_01, x_10_11; /* Pixels in 4*uint8 in row */
@ -795,7 +795,7 @@ scale_mat_SSE(const Uint32 *src, int src_w, int src_h, int src_pitch, Uint32 *ds
#if defined(HAVE_NEON_INTRINSICS)
static inline int
static SDL_INLINE int
hasNEON()
{
static int val = -1;
@ -806,7 +806,7 @@ hasNEON()
return val;
}
static inline void
static SDL_INLINE void
INTERPOL_BILINEAR_NEON(const Uint32 *s0, const Uint32 *s1, int frac_w, uint8x8_t v_frac_h0, uint8x8_t v_frac_h1, Uint32 *dst)
{
uint8x8_t x_00_01, x_10_11; /* Pixels in 4*uint8 in row */