Ryan C. Gordon
2098bfb3ca
emscripten: Be more aggressive when closing audio capture devices.
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Fixes exceptions being thrown on shutdown.
2016-08-31 16:10:04 -04:00
David Ludwig
f5d43cf912
WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
2016-08-31 12:52:55 -04:00
Brandon Schaefer
ebb058910d
Mir: Add mouse grab support (requires mir 0.24)
2016-08-30 12:58:00 -07:00
Philipp Wiesemann
48490a528a
Fixed log message in audio capture test program.
2016-08-30 21:16:04 +02:00
Philipp Wiesemann
379a430408
Android: Removed unused internal function.
2016-08-30 21:15:46 +02:00
Philipp Wiesemann
9581d4a585
Android: Fixed misleading warning in log output (thanks, Sylvain!).
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Fixes Bugzilla #3418 .
2016-08-30 21:15:18 +02:00
Philipp Wiesemann
cf28727f89
Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
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Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.
Fixes Bugzilla #3313 .
2016-08-30 21:14:52 +02:00
Philipp Wiesemann
51053a062c
Fixed compiling if filesystem is disabled (thanks, Elias!).
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Fixes Bugzilla #3414 .
2016-08-30 21:14:13 +02:00
David Ludwig
5020fe8fdb
WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
2016-08-29 20:27:21 -04:00
Sam Lantinga
651107a118
Fixed sorting and name of XBox wireless controller entry
2016-08-16 12:02:22 -07:00
Sam Lantinga
4c1484784a
Merged Change: 3576099 from rel/streaming_client
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Description:
SDL - add mapping for xbox one s wireless controller
2016-08-16 12:02:12 -07:00
David Ludwig
b65763c0c2
WinRT: patched to compile
2016-08-29 10:48:56 -04:00
Ryan C. Gordon
5bcf1d256b
cocoa: Fixed incorrect autorelease, noted by static analysis.
2016-08-28 19:06:31 -04:00
Ryan C. Gordon
c9bfcbde6e
nacl: Patched to compile.
2016-08-28 18:52:25 -04:00
Ryan C. Gordon
714aa21136
Patched to compile on Haiku.
2016-08-28 18:24:44 -04:00
Ryan C. Gordon
2da1ec8354
Merge audio capture work back into the mainline.
2016-08-28 13:36:13 -04:00
Ryan C. Gordon
06dcdc7d48
Patched to compile.
2016-08-28 11:56:11 -04:00
Ryan C. Gordon
850da32f30
alsa: Implemented hotplug support, cleaned up device names.
2016-08-28 08:50:26 -07:00
Ryan C. Gordon
35e564a694
ios: patched to compile.
2016-08-26 15:46:29 -04:00
Ryan C. Gordon
cfa95fe68c
alsa: don't enumerate virtual devices, just physical hardware.
2016-08-15 10:09:41 -04:00
Sam Lantinga
ad1bfea5a0
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
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Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
c69bce6774
commit 1170112da3776fdb06425f62d57b63144c33dc51
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Author: James Zipperer <james.zipperer@synapse.com>
Date: Sun Aug 21 01:19:19 2016 -0700
bugfix for controller / joystick add / remove being in the event queue at the same time
2016-08-26 11:16:44 -07:00
Philipp Wiesemann
e79f00097a
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
2016-08-25 22:31:44 +02:00
Philipp Wiesemann
e41e185eab
Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
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Fixes fix for Bugzilla #3408 .
2016-08-25 22:31:33 +02:00
David Ludwig
5150eb361f
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
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The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
again, or clicking somewhere in the app
EXPECTED RESULT: cursor disappears, as game bar disappears
ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
Philipp Wiesemann
f6f9350a3c
Added link in header comment.
2016-08-17 21:05:00 +02:00
Philipp Wiesemann
a128552577
Emscripten: Fixed opening previously closed joystick.
2016-08-17 21:04:50 +02:00
Philipp Wiesemann
c18ff8d253
Android: Fixed opening previously closed joystick (thanks, Sylvain!).
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Fixes Bugzilla #3408 .
2016-08-17 21:04:32 +02:00
Ryan C. Gordon
b6daf1f60a
testaudiocapture: ask for way more output samples.
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Fixes Emscripten builds on Chrome for Android.
2016-08-12 22:50:48 -04:00
Ryan C. Gordon
d05ae1941c
emscripten: send fake mouse events for touches, like other targets do.
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(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon
3b88f5c690
emscripten audio: check for an "undefined" object, remove some console.log().
2016-08-12 00:03:58 -04:00
Ryan C. Gordon
e435659c63
audio: Cleaned up "extern AudioBootStrap" list.
2016-08-11 22:26:58 -04:00
Ryan C. Gordon
6f4bcd2498
audio: Renamed some internal driver symbols in various targets.
2016-08-11 22:22:09 -04:00
Ryan C. Gordon
8f0af77354
android: implement audio capture support.
2016-08-11 22:04:49 -04:00
Ryan C. Gordon
b78ec97496
directsound: Implemented audio capture support.
2016-08-10 16:00:16 -04:00
Ryan C. Gordon
21c7fe0060
windows: directsound should also map audio device GUIDs to proper names.
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Moved this code from winmm into core so both can use it.
DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer. :/
2016-08-10 15:34:24 -04:00
Ryan C. Gordon
b879595a2a
audio: Patched to compile on C89 compilers.
2016-08-10 14:14:14 -04:00
Ryan C. Gordon
244d2dbcd5
emscripten audio: fix timer on capture's silence callback.
2016-08-10 14:13:48 -04:00
Ryan C. Gordon
7a8e4cb019
directsound: recalculate audiospec size before creating secondary buffer.
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I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
2016-08-09 19:35:46 -04:00
Ryan C. Gordon
358a168c9d
emscripten audio: Added audio capture support.
2016-08-09 16:58:32 -04:00
Ryan C. Gordon
5de11a5fc5
Added a FIXME.
2016-08-09 16:58:06 -04:00
Ryan C. Gordon
3139e5d16b
testaudiocapture: open capture device to same spec as output device.
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...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
a05bde2170
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09 00:44:59 -04:00
Ryan C. Gordon
be8d7a46fb
audio: simplifed check for internal callback.
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Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Sam Lantinga
8097f272e2
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
2016-08-08 12:17:53 -07:00
Ryan C. Gordon
df4985e207
dsp: Implemented audio capture support.
2016-08-07 02:43:20 -04:00
Ryan C. Gordon
a0ff2554c1
winmm: Try to get full device names from the Windows Registry.
2016-08-07 01:48:38 -04:00
Ryan C. Gordon
ff7df7e687
winmm: Added a FIXME for truncated device names.
2016-08-06 23:05:02 -04:00
Ryan C. Gordon
51d1523380
winmm: Implemented audio capture support.
2016-08-06 19:34:32 -04:00
Mikkel Krautz
a21e6af514
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
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The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to
detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer
possible to query RAWINPUT for HID devices, and check for "IG_" in the device name.
Presumably, this will be fixed in the future.
This patch works around the issue by adding the Xbox One controller series to the
well-known device list.
This skips the more expensive RAWINPUT check for those devices, and causes them to
be detected as XInput devices once again.
2016-08-06 15:09:20 +02:00