Commit Graph

982 Commits

Author SHA1 Message Date
Ethan Lee
f309d0649d include: Document timing issue with SDL_GetWindowBordersSize 2021-05-04 13:16:13 -04:00
Ryan C. Gordon
c54c16d353
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ivan Epifanov
ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Joseph Lyncheski
a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain
859230ec82
Android: add AAudio entry in CMake SDL_config 2021-04-16 13:04:36 +02:00
Sylvain
d4e96e1153
Android: enable audio driver OpenSLES when building with CMake 2021-04-16 09:44:07 +02:00
Sylvain
146656cfe6
AAudio: add compilation to Android.mk, but not activated in SDL_config_android.h 2021-04-15 21:03:10 +02:00
Vladislav Dmitrievich Turbanov
50db4a59b8 * Support for intrinsics in MSW + Clang scenario.
Utility polyfill is provided, removed the no-longer-needed
conditionals.
2021-04-09 22:28:07 -07:00
Ryan C. Gordon
e006872355
hints: SDL_HINT_TIMER_RESOLUTION applies to all versions of Windows.
Fixes #3654.
2021-04-04 00:24:40 -04:00
Ryan C. Gordon
95e5f0586e
audio: make SDL_OpenAudioDevice declaration look less squashed. 2021-04-03 13:24:10 -04:00
Xing Ji
fb283a732a Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:31:29 2021 +0800

    update the dynapi by `gendynapi.pl`

commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:17:48 2021 +0800

    revert the change in src/dynapi

commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:14:40 2021 +0800

    Merge remote-tracking branch 'libsdl/main' into jixingcn

commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date:   Mon Mar 22 23:55:10 2021 +0800

    Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
2021-03-29 08:54:41 -07:00
Sam Lantinga
40b0509ef6 Fixed header documentation errors 2021-03-26 14:34:58 -07:00
Ryan C. Gordon
c486959e71
headers: Fix up bullet lists, now that wikiheaders.pl can handle them. 2021-03-24 10:48:45 -04:00
Ryan C. Gordon
7c08b049e8
headers: a few minor documentation corrections. 2021-03-23 15:36:26 -04:00
Ryan C. Gordon
3f40396d33
First shot at merging the wiki documentation into the headers. 2021-03-21 14:19:53 -04:00
Esme
8ba735c208 Include arm_neon.h in mingw targeting ARM Windows.
The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases

Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
2021-03-15 10:11:51 +03:00
Ivan Epifanov
091288ac4e Vita port builds with cmake 2021-03-08 09:07:12 -08:00
uyjulian
abcfb22b7d Add support for Vita file API in SDL_rwops 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ff5f98b87b Fix platform 2021-03-08 09:07:12 -08:00
Ivan Epifanov
8e4271fa45 Fix timers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e928b92f1a CMake support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ca5e5d6154 VITASDK compatibility 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e812ca529d Enable ARM SIMD/NEON optimized blitters 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6c3bf56503 Unified build with both renderers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a1adc8a9d6 Add sensor support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
bd14aa633f Autobuild 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6ba8497518 Remove vita2d render, add raw gxm render 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ef0bbfd6c6 Include anf fix vita2d renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 2021-03-08 09:07:12 -08:00
Ivan Epifanov
41d6c80b07 Filesystem module 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Ozkan Sezer
a7938107ae fix SDLK_DELETE after commit 2f5beac190 2021-03-06 11:28:04 +03:00
Lokathor
2f5beac190 Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
2021-03-05 17:18:41 -08:00
Ethan Lee
67e8522d31 Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
2021-03-05 12:03:07 -08:00
Ozkan Sezer
e228d15261 SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:37 +03:00
Ozkan Sezer
0a68322170 add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
2021-03-01 15:11:50 +03:00
Frank Praznik
2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Cameron Gutman
dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.

This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
2021-02-25 18:48:36 -08:00
Ozkan Sezer
55a385a333 removed a useless restriction from Watcom version of SDL_Swap32()
also did a little whitespace tidy-up.
2021-02-24 20:03:50 +03:00
Ozkan Sezer
b8d2185277 added Watcom i386 inline asm for SDL_Swap64() 2021-02-23 17:37:20 +03:00
Ozkan Sezer
b3498a5dc2 make SDL_syswm.h work with apple's older gcc versions
c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
2021-02-22 15:50:02 +03:00
Amir
360740ac76 correct dynapi 2021-02-20 23:05:09 -08:00
Amir
5696582e1d add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Amir
1a924bc0bb add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Ozkan Sezer
a2fbc452ca replace i386 checks with __i386__ 2021-02-15 03:02:32 +03:00
Misa
dfe219ec71 Add all missing "is characteristic" stdlib functions
SDL has been missing a bunch of these 'isX' functions for some time,
where X is some characteristic of a given character.

This commit adds the rest of them to the SDL stdlib, so now we have:
- SDL_isalpha()
- SDL_isalnum()
- SDL_isblank()
- SDL_iscntrl()
- SDL_isxdigit()
- SDL_ispunct()
- SDL_isprint()
- SDL_isgraph()
2021-02-13 11:42:13 -08:00
Ryan C. Gordon
4ff51d29c3 Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
2021-02-12 14:31:38 -05:00
Sam Lantinga
ee25a1e6e2 The revision defaults to the empty string 2021-02-12 08:54:08 -08:00
Jay Petacat
f443a6fc7a Fix format string warnings for width-based integers
The DJGPP compiler emits many warnings for conflicts between print
format specifiers and argument types. To fix the warnings, I added
`SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros
alias those found in <inttypes.h> or fallback to a reasonable default.

As an alternative, print arguments could be cast to plain old integers.
I opted slightly for the current solution as it felt more technically correct,
despite making the format strings more verbose.
2021-02-11 19:41:41 -08:00
Sam Lantinga
ef52560a24 Fixed bug 5539 - Clang 11 fails to compile a CMake build with conflicting types for _m_prefetchw
vladius

In SDL_cpuinfo.h it seems like <intrin.h> is not included when __clang__ is defined, as the comment in the file explicitly reads:
"Many of the intrinsics SDL uses are not implemented by clang with Visual Studio"

However, the SDL_endian.h header does include <intrin.h> without any precautions like:
>#ifdef _MSC_VER
>#include <intrin.h>
>#endif

Maybe it should be changed to something like:
>#ifdef _MSC_VER
>#ifndef __clang__
>#include <intrin.h>
>#endif
>#endif
2021-02-10 10:22:20 -05:00
Ozkan Sezer
bb9e049d1d minor updates to libc function checks 2021-02-10 10:22:19 -05:00
Sam Lantinga
2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
2c76433151 [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). 2021-02-10 10:22:18 -05:00
Cameron Gutman
79cd8cab08 Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a
full-screen keyboard grabbed window to allow the user to escape the
full-screen application.

Some applications like remote desktop clients may want to handle Alt+Tab
themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
2021-02-10 10:22:18 -05:00
Ozkan Sezer
431b79cf34 SDL_config_os2.h: remove some duplicated lines. 2021-02-10 10:22:17 -05:00
Cameron Gutman
6b057c6783 Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b

To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
2021-02-10 10:22:17 -05:00
Sam Lantinga
ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
jibb

New hint to let the user opt out of having Switch controllers' Home button lit when opened.

This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it.

I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers).
2021-02-10 10:22:16 -05:00
Ozkan Sezer
aa4a6b0b88 better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
Sam Lantinga
1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
2021-01-24 00:51:26 -05:00
Sam Lantinga
96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal
David Carlier

Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
JibbSmart
0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 2021-01-24 00:51:25 -05:00
Ozkan Sezer
2376458841 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
Ozkan Sezer
02e61a88fb added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmake 2021-01-24 00:51:25 -05:00
Ozkan Sezer
4a776557af old os2 analogue joystick code ported from SDL-1.2. disabled by default,
build-tested only.
2021-01-24 00:51:25 -05:00
Cameron Gutman
6e97170e96 Use PS4 rumble hint as the default for the PS5 rumble hint
Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.

Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
2021-01-24 00:51:24 -05:00
Sam Lantinga
69bd7ebbca Fixed build 2021-01-15 00:02:33 -08:00
Sam Lantinga
6a342954e8 Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNativeWindow pointer)
sashikknox

In some cases, need create EGLWindow with SDLWindow. In X11 i can get pointer to NativeWindow from **struct SDL_SysWMinfo wmInfo**
```C++
struct SDL_SysWMinfo wmInfo;
SDL_GetWindowWMInfo(ptSDLWindow, &wmInfo)
#if defined(__unix__) && defined(SDL_VIDEO_DRIVER_X11)
nativeWindow=(EGLNativeWindowType)wmInfo.info.x11.window;
nativeDisplay=(EGLNativeDisplayType)wmInfo.info.x11.display;
#endif
```
than i can create EGLSurface
```
eglCreateWindowSurface(nativeDisplay, EGL_CONFIG, nativeWindow, SURFACE_ATTRIBUTES);
```
in Wayland i can do it with same way, just need pointer to **EGLWindow**, we already have pointer to **wl_display** from **SDL_sysWMInfo**, need add to **wl** struct in SDL_SysWMInfo another pointer to **struct wl_egl_window *egl_window;**. And in wayland backend, in function **Wayland_GetWindowWMInfo** return pointer to **egl_window** from **SDL_WindowData**
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
- 6858a618cd
- b1e29e87b9/SDL2/src/video/wayland/SDL_waylandwindow.c (L463)

link to use in Quake2 port:
1. here i get pointer to EGLNativeWindowType:  6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L319)
2. then use it for create EGLSurface: 6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L391)
2021-01-14 14:42:53 -08:00
Sam Lantinga
b2aaab3d53 Fixed bug 5462 - debug trap update/fix of assembly for Apple devices
David Carlier

updating preprocessor constant and proposing 32 bits variant.
2021-01-14 14:34:24 -08:00
Sam Lantinga
82aafa9aa8 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD
wahil1976

This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available.

For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
2021-01-14 14:32:11 -08:00
Cameron Gutman
0f0946702d Use Clang/GCC builtins for SDL byteswapping functions
__builtin_bswap32/64 were introduced in GCC 4.3. __builtin_bswap16 was
not available on x86 until GCC 4.8 due to a bug.

__builtin_bswap32/64 were introduced in Clang 2.6. __builtin_bswap16
was introduced in Clang 3.2.
2021-01-04 19:51:56 -06:00
Sylvain Becker
be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
for renderer software, opengl, and opengles2
2021-01-05 11:56:22 +01:00
Ozkan Sezer
f414a43632 simplify Watcom implementation of SDL_MostSignificantBitIndex32() 2021-01-04 03:00:10 +03:00
Cameron Gutman
91a831e2d0 Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics 2021-01-03 14:02:55 -06:00
Sam Lantinga
393c8c1f16 Fixed bug 5440 - MacCatalyst build failures
C.W. Betts

I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:

* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst

Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Cameron Gutman
115d66e756 Use MSVC _byteswap intrinsics for SDL byteswapping functions
This generates bswap on x86/x64 and rev on ARM
2021-01-02 12:50:01 -06:00
Cameron Gutman
6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time 2021-01-02 14:45:15 -06:00
Sam Lantinga
6f9e18da2a Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
VVD

Patch based on patch from FreeBSD port devel/sdl20:
https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
2021-01-03 10:18:39 -08:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga
223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer 2021-01-01 11:12:30 -08:00
Ozkan Sezer
5b2e011e6d SDL_endian.h: minor fixes from SDL-1.2 branch
( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
2020-12-30 23:55:02 +03:00
Ozkan Sezer
92edee2324 SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__ 2020-12-30 01:28:02 +03:00
Ozkan Sezer
7c105f12d5 updates to SDL_config_os2.h 2020-12-30 01:21:10 +03:00
Ozkan Sezer
1cdc1d4890 SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define 2020-12-30 01:00:24 +03:00
Ozkan Sezer
9fc139dfb5 SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL 2020-12-30 01:00:24 +03:00
Ozkan Sezer
b76b81b0e4 SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer
8a32ee24db removed MSVC strtok_s use from SDL_strtokr().
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. 2020-12-29 12:13:10 -08:00
Joel Linn
8fc0baad98 Add SDL_cond implementation using Windows Condition Variables
Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.

v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e Add optional suffix _generic to generic SDL_cond impl
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Ozkan Sezer
9e22f62e0d arm64 implementations of SDL_Swap16/32 (bug #5419.)
patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448 revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419) 2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7 arm64 implementations of SDL_Swap16/32 (bug #5419.)
patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sam Lantinga
93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d Add SDL_sem implementation using Atomics and WaitOnAddress API.
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime

v2: - Fix mixed int/LONG types
    - Reorder definitions
    - Add missing include

v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
548cb90893 Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
v2: - Add SRW definitions as suggested by Ozkan Sezer
      Allows building against older platform headers.
    - Rename "hidden" function parameter `mutex_` to `_mutex`

v3: - Use GetModuleHandle instead of LoadLibrary
    - Fix typo in comment
2020-12-23 13:33:36 -08:00
Sylvain Becker
ae8a270f61 Add SDL_SoftStretchLowerLinear() (Bug 5313) 2020-12-23 21:37:40 +01:00
Sam Lantinga
4ec776c334 Don't switch the PS5 controller out of DirectInput mode by default 2020-12-22 13:29:23 -08:00
Sam Lantinga
350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Sam Lantinga
5f7cd1fa88 Added hints to control whether SDL updates joystick and sensor state in the main event loop 2020-12-18 10:08:59 -08:00
Sam Lantinga
6bd4c717a1 Fixed bug 5402 - ARM support little update proposal
David Carlier

No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00