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Use PS4 rumble hint as the default for the PS5 rumble hint
Existing SDL applications may not know about the need to set a specific hint to enable rumble on PS5 controllers, even though they may already set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4 controller rumble support. Rather than requiring those developers update their apps, let's use the SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior they are expected for all PlayStation controllers.
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@ -616,6 +616,11 @@ extern "C" {
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*
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* Once extended reports are enabled, they can not be disabled without
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* power cycling the controller.
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*
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* For compatibility with applications written for versions of SDL prior
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* to the introduction of PS5 controller support, this value will also
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* control the state of extended reports on PS5 controllers when the
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* SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
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@ -642,6 +647,10 @@ extern "C" {
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*
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* Once extended reports are enabled, they can not be disabled without
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* power cycling the controller.
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*
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* For compatibility with applications written for versions of SDL prior
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* to the introduction of PS5 controller support, this value defaults to
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* the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"
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@ -624,7 +624,13 @@ HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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} else {
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/* Connected over Bluetooth, using simple reports (DirectInput enabled) */
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ctx->is_bluetooth = SDL_TRUE;
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enhanced_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, SDL_FALSE);
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/* Games written prior the introduction of PS5 controller support in SDL will not be aware of
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SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, but they did know SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE.
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To support apps that only knew about the PS4 hint, we'll use the PS4 hint as the default.
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*/
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enhanced_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE));
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}
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if (enhanced_mode) {
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