Commit Graph

335 Commits

Author SHA1 Message Date
Sam Lantinga
253b9ba815 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. 2013-11-12 02:02:12 -08:00
Sam Lantinga
75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. 2013-11-12 01:52:54 -08:00
Sam Lantinga
5f8a0b18d3 Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode 2013-11-12 00:32:29 -08:00
Sam Lantinga
7459b159e0 Made sure the window had the correct border when manually being brought back from fullscreen mode. 2013-11-11 23:42:43 -08:00
Sam Lantinga
cb190b8270 Fixed assertion when quickly toggling from fullscreen back to fullscreen:
"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"

To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
8f8070db42 Fixed window resizing when entering and leaving fullscreen mode 2013-11-11 21:38:11 -08:00
Sam Lantinga
7cf76ffbe0 Fixed assertion failure when minimizing a fullscreen window. 2013-11-11 21:21:18 -08:00
Sam Lantinga
75a23d99a5 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
philhassey

Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.

Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.

Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.

Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)

This patch implements SDL_SetTextInputRect for uikit/iOS.

It sets up notification handlers to respond to changes in the display of the keyboard.  These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
cb31a80d82 Properly handle toggling fullscreen state when another fullscreen state change is in progress. 2013-11-11 20:42:59 -08:00
Gabriel Jacobo
819148a844 [X11] Fix up compilation when EGL headers are not present. 2013-11-11 19:17:32 -03:00
Gabriel Jacobo
04afd61cd9 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
Gabriel Jacobo
6dbed827a7 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
d37bad52b1 [Android] Improve handling of keyboard, dpad and gamepad events
Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
45a88b6ade [Android] Fixes bug 2217, better joystick axes handling on Android. 2013-11-11 10:15:35 -03:00
Sam Lantinga
f0692d656f Fixed compiling with older Mac OS X SDK 2013-11-11 03:29:11 -08:00
Sam Lantinga
2384ad5b9e Fixed compiling with ISO C90 2013-11-11 03:12:50 -08:00
Sam Lantinga
2ceeb74e25 Don't minimize by default when in fullscreen desktop mode.
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4c1322f693 Added support for new style fullscreen transitions on Mac OS X 2013-11-11 02:53:00 -08:00
Sam Lantinga
2b93fa0892 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. 2013-11-11 02:00:58 -08:00
Sam Lantinga
6ec3e69045 Fixed whitespace style 2013-11-11 01:59:40 -08:00
Sam Lantinga
77a0d3fe2a Toggling fullscreen now takes fullscreen flags 2013-11-11 01:59:20 -08:00
Sam Lantinga
893afbaf3b Fixed pool memory leak 2013-11-10 19:19:44 -08:00
Sam Lantinga
b30e396ba1 Fixed bug 1965 - Mac: dead code for supporting OS 10.4
Alex Szpakowski

The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
5821466c05 Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
15a3bbcbd9 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events 2013-11-10 20:38:50 -03:00
Gabriel Jacobo
d21640e92a Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
Sam Lantinga
9228c84576 Fixed issue with dead key press/release events being filtered out. 2013-11-10 14:48:44 -08:00
Sam Lantinga
0d39d09076 Hopefully fixed focus problems when handling a global hotkey on X11.
See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
e19f15ddd5 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b7553ae77e Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
842a9898ce Fixed joystick crash on Android if joystick subsystem not initialized. 2013-11-10 17:50:40 +01:00
Philipp Wiesemann
305f64ba2e Replaced search loop with indexOf() in Java file. 2013-11-10 17:44:51 +01:00
Philipp Wiesemann
bbf0f62be9 Replaced implicit boxing with explicit boxing in Java file. 2013-11-10 17:42:01 +01:00
Philipp Wiesemann
2d67178149 Renamed a class in Java file for consistency. 2013-11-10 17:40:26 +01:00
Philipp Wiesemann
802f83ff99 Removed not needed imports from Java file. 2013-11-10 17:38:03 +01:00
Philipp Wiesemann
d6c1e3812e Added missing @Override annotations in Java file. 2013-11-10 17:35:07 +01:00
Philipp Wiesemann
26ce68e8c2 Changed motion listener implementation not to inherit from Activity class. 2013-11-10 15:04:58 +01:00
Philipp Wiesemann
fda8d93440 Moved two function calls so they are only called if needed.
If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
aa3379802b Added a new unused key code from Android 4.4 (API 19). 2013-11-10 14:50:37 +01:00
Philipp Wiesemann
0ab7624cde Changed function to return -1 through SDL_Error() instead of plain -1. 2013-11-10 14:47:05 +01:00
Philipp Wiesemann
82b3e7d229 Changed function to be static.
The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
6e3558cf99 Removed unused local variable to fix warning. 2013-11-10 14:42:41 +01:00
Philipp Wiesemann
3f2e942fa0 Fixed implicit function declarations by including the missing header. 2013-11-10 14:39:38 +01:00
Philipp Wiesemann
bd1e1a93f2 Corrected source comment. 2013-11-10 14:36:41 +01:00
Ryan C. Gordon
92b12812ac Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
Ryan C. Gordon
5206975778 Added Apoorv Upreti's GSoC2013 work: visual test suite.
See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
247313174a Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. 2013-11-09 01:15:17 -08:00
Sam Lantinga
33cf925c15 Fixed signed/unsigned warning 2013-11-09 01:08:21 -08:00
Sam Lantinga
550676d08d Fixed signed/unsigned warning 2013-11-09 00:56:05 -08:00
Sam Lantinga
976c876924 Fixed bug 2172 - Window loses maximized state when activated
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.

For now the correct way to raise and/or restore the window is as follows:

	if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
	{
		SDL_RaiseWindow( window );
	}
	if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
	{
		SDL_RestoreWindow( window );
	}

I will investigate the window state change rules more fully in the future.

CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00