David Ludwig
13c87e712b
WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
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Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
2013-08-28 16:14:27 -04:00
David Ludwig
31235b4b99
WinRT: made rendering work with orientation changes on Windows Phone
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Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2013-08-28 15:27:01 -04:00
David Ludwig
2cafee9de1
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
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The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
86ea4c4edf
WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
2013-08-27 13:03:43 -04:00
David Ludwig
17ca1d00b5
WinRT: code cleanup wrt. display mode(s)
2013-08-27 12:56:49 -04:00
David Ludwig
1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
6dc2a410eb
WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
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This was done to help pave the way for XAML support.
2013-08-27 12:13:45 -04:00
David Ludwig
253b9aae89
WinRT: moved the pointer to the global SDL_Window to a separate variable
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This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
2013-08-27 11:51:17 -04:00
David Ludwig
3e83fd784c
WinRT: misc code cleanups
2013-08-27 11:39:44 -04:00
David Ludwig
f8e80edf09
WinRT: removed more hack-code that attempted to help have non-standard window sizes
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"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
2013-08-27 11:00:52 -04:00
David Ludwig
80abfc4d60
WinRT: minor function and variable name cleanup
2013-08-27 10:57:55 -04:00
David Ludwig
065b2cf470
WinRT: made all SDL_Windows get sized to the WinRT-defined window size
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This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
2013-08-27 10:56:10 -04:00
David Ludwig
409d9b1ce7
WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
2013-08-27 09:53:58 -04:00
David Ludwig
d78b26ed69
WinRT: moved most platform-specific keyboard and mouse code to shared locations
2013-08-26 17:17:53 -04:00
David Ludwig
19a168b4b3
WinRT: file naming and placement cleanup
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- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
2013-08-20 21:22:32 -04:00
David Ludwig
f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00