Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.
Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()
e.g.
typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
HMODULE hMod = LoadLibrary("user32.dll");
if ( hMod ) {
SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
if ( pSetProcessDPIAware ) {
pSetProcessDPIAware();
}
FreeLibrary( hMod );
}
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections