Commit Graph

33 Commits

Author SHA1 Message Date
Ryan C. Gordon
95864f86d8 Patched to compile on Windows. 2014-06-25 17:24:06 -04:00
Ryan C. Gordon
b29740b88f Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:

- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
2014-06-25 17:06:12 -04:00
Ryan C. Gordon
8436956711 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
 SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
2014-06-25 16:16:55 -04:00
Sam Lantinga
67e55655a3 Fixed grab interaction with Windows Classic theme
Testing:
* For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic:
- Ran testsprite2
- Pressed Ctrl-G to grab the mouse
- Alt-tabbed away, verified mouse is no longer grabbed
- Alt-tabbed back, verified that mouse was grabbed
- Alt-tabbed away
- Clicked in the window, verified mouse was grabbed
- Alt-tabbed away
- Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed
- Alt-tabbed away
- Clicked the minimize button on the title bar, the window was successfully minimized
- Clicked on the icon in the task bar, the window was restored and the mouse grabbed again
- Alt-tabbed away
- Clicked the close button on the title bar, the window was successfully closed
2014-06-23 10:09:15 -07:00
Sam Lantinga
9e2a2639f8 Added names for some theme related windows messages 2014-06-23 10:09:13 -07:00
Sam Lantinga
cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
callow.mark

Compiling with SDL_VIDEO_RENDER_OGL=0, SDL_VIDEO_OPENGL=0, SDL_VIDEO_OPENGL_WGL=0, SDL_VIDEO_RENDER_OGL_ES2=1, SDL_VIDEO_OPENGL_ES2=1 and SDL_VIDEO_OPENGL_EGL=1 set in SDL_config_windows.h fails.

A patch is attached. See bug #2570 for reasons you might want to compile this way.
2014-06-22 09:48:46 -07:00
Sam Lantinga
b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails 2014-06-22 02:30:36 -07:00
Ryan C. Gordon
4676705de0 Implement Windows GetAbsoluteMouseState(). 2014-06-11 00:12:19 -04:00
Ryan C. Gordon
c8c55a01f4 This should probably query async button state. 2014-06-11 00:12:06 -04:00
Ryan C. Gordon
c8cf407ea3 Wired up Windows resize hit testing. 2014-06-05 00:54:43 -04:00
Sam Lantinga
707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 2014-06-04 10:56:30 -07:00
Sam Lantinga
45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 2014-06-04 10:55:26 -07:00
Sam Lantinga
3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
2014-06-04 10:52:34 -07:00
Sam Lantinga
0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 2014-06-04 10:50:32 -07:00
Sam Lantinga
75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. 2014-06-02 08:58:07 -07:00
Sam Lantinga
9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
snake5creator

When starting application with the usual "double click on file" method on Windows, only holding the last click, an unnecessary MOUSEBUTTONDOWN event is sent before the initial MOUSEMOTION event, and mouse button state is stuck in the sense that it takes a subsequent button release, followed by another press for the system to resume sending events (beginning with the next button release / MOUSEBUTTONUP event).

Input event log with held double-click startup: http://i.imgur.com/nypGKR2.png

Without: http://i.imgur.com/yaIqAvV.png
2014-05-31 14:03:04 -07:00
Sam Lantinga
70df9cd0cd Fullscreen to windowed mode switch
From Melesie

I noticed that when user switches from fullscreen mode to windowed mode and exits application while in windowed mode, Windows performs an additional change of display settings, even though desktop resolution is the same as current one. This causes short black screen to show up. The only way I know of avoiding this is to explicitly switch to default display settings found in registry. MSDN documentation for ChangeDisplaySettingsEx states:

Passing NULL for the lpDevMode parameter and 0 for the dwFlags parameter is the easiest way to return to the default mode after a dynamic mode change.
2014-05-31 12:21:55 -07:00
Sam Lantinga
18c31dec54 Fixed Direct3DCreate9Ex prototype 2014-05-31 11:53:19 -07:00
Sam Lantinga
0c6b99d576 Fixed cast 2014-05-31 11:48:52 -07:00
Sam Lantinga
49c53fd280 Use D3D9Ex when available
This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
2014-05-31 11:37:12 -07:00
Ryan C. Gordon
bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected.
This would have been a one-line patch to the documentation (specifying that
 captures only work as long as the left mouse button is pressed), but I didn't
 like that, so I got a little crazy about this instead.
2014-05-30 01:51:13 -04:00
Ryan C. Gordon
bcc2cc8722 Fixed hit-testing on Windows.
Needed to convert from screen to client coords.
2014-05-30 01:49:26 -04:00
Ryan C. Gordon
89ad793407 First shot (not even compiled) at Windows hit-testing support. 2014-05-29 13:39:02 -04:00
Ryan C. Gordon
b7d2c0e9d6 Implemented SDL_CaptureMouse(). 2014-05-24 01:30:37 -04:00
Philipp Wiesemann
9bc47465ca Changed C++ style comments. 2014-05-18 21:11:30 +02:00
Ryan C. Gordon
2a7aa9bde8 Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
Sam Lantinga
45dc89c2c2 Fixed detecting output on second adapter
CR: Sam Lantinga
2014-04-23 13:48:01 -07:00
Sam Lantinga
3e3570dff7 Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded 2014-04-23 13:47:57 -07:00
Sam Lantinga
af395e970e Removed possible implicit memset() 2014-04-23 13:47:35 -07:00
Sam Lantinga
d2ea7cfea4 Fixed logic error loading DXGI 2014-04-18 12:43:10 -07:00
Sam Lantinga
03afd0de40 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded. 2014-04-18 12:43:04 -07:00
Sam Lantinga
6dd9ea8d37 Fixed bug 2496 - mouse left button double click event issue
cplu

When I double click on a window, the "clicks" field (newly added since 2.0.2) in SDL_MouseButtonEvent is 1 instead of 2.
However, when I "tripple" click, "clicks" field is then 2.
I'v look into the source code in SDL_windowsevents.c and found that when a double click event comes, WIN_WindowProc will get a WM_LBUTTONDBLCLK msg. The message sequence of a double click is:WM_LBUTTONDOWN->WM_LBUTTONUP->WM_LBUTTONDBLCLK->WM_LBUTTONUP.
2014-04-17 21:00:25 -07:00
David Ludwig
3dcb451f85 Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
2014-04-09 21:29:19 -04:00