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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
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@ -100,7 +100,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
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*
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* \sa SDL_GetMouseState
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetAbsoluteMouseState(int *x, int *y);
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extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
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/**
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* \brief Retrieve the relative state of the mouse.
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@ -581,4 +581,4 @@
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
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#define SDL_GetAbsoluteMouseState SDL_GetAbsoluteMouseState_REAL
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#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
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@ -614,4 +614,4 @@ SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetAbsoluteMouseState,(int *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return)
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@ -470,7 +470,7 @@ SDL_GetRelativeMouseState(int *x, int *y)
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}
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Uint32
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SDL_GetAbsoluteMouseState(int *x, int *y)
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SDL_GetGlobalMouseState(int *x, int *y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int tmpx, tmpy;
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@ -485,12 +485,12 @@ SDL_GetAbsoluteMouseState(int *x, int *y)
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*x = *y = 0;
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if (!mouse->GetAbsoluteMouseState) {
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if (!mouse->GetGlobalMouseState) {
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SDL_assert(0 && "This should really be implemented for every target.");
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return 0;
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}
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return mouse->GetAbsoluteMouseState(x, y);
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return mouse->GetGlobalMouseState(x, y);
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}
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void
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@ -67,7 +67,7 @@ typedef struct
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int (*CaptureMouse) (SDL_Window * window);
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/* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
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Uint32 (*GetAbsoluteMouseState) (int *x, int *y);
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Uint32 (*GetGlobalMouseState) (int *x, int *y);
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/* Data common to all mice */
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SDL_MouseID mouseID;
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@ -1492,7 +1492,7 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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if (withControl) {
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/* Ctrl-A reports absolute mouse position. */
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int x, y;
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const Uint32 mask = SDL_GetAbsoluteMouseState(&x, &y);
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const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
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SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
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(mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
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(mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
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@ -283,7 +283,7 @@ Cocoa_CaptureMouse(SDL_Window *window)
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}
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static Uint32
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Cocoa_GetAbsoluteMouseState(int *x, int *y)
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Cocoa_GetGlobalMouseState(int *x, int *y)
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{
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const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
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const NSPoint cocoaLocation = [NSEvent mouseLocation];
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@ -321,7 +321,7 @@ Cocoa_InitMouse(_THIS)
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mouse->WarpMouse = Cocoa_WarpMouse;
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mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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mouse->CaptureMouse = Cocoa_CaptureMouse;
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mouse->GetAbsoluteMouseState = Cocoa_GetAbsoluteMouseState;
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mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState;
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SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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@ -261,7 +261,7 @@ WIN_CaptureMouse(SDL_Window *window)
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}
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static Uint32
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WIN_GetAbsoluteMouseState(int *x, int *y)
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WIN_GetGlobalMouseState(int *x, int *y)
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{
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Uint32 retval = 0;
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POINT pt = { 0, 0 };
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@ -290,7 +290,7 @@ WIN_InitMouse(_THIS)
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mouse->WarpMouse = WIN_WarpMouse;
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mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
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mouse->CaptureMouse = WIN_CaptureMouse;
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mouse->GetAbsoluteMouseState = WIN_GetAbsoluteMouseState;
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mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;
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SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
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@ -354,7 +354,7 @@ X11_CaptureMouse(SDL_Window *window)
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}
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static Uint32
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X11_GetAbsoluteMouseState(int *x, int *y)
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X11_GetGlobalMouseState(int *x, int *y)
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{
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Display *display = GetDisplay();
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const int num_screens = SDL_GetNumVideoDisplays();
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@ -398,7 +398,7 @@ X11_InitMouse(_THIS)
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mouse->WarpMouse = X11_WarpMouse;
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mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode;
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mouse->CaptureMouse = X11_CaptureMouse;
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mouse->GetAbsoluteMouseState = X11_GetAbsoluteMouseState;
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mouse->GetGlobalMouseState = X11_GetGlobalMouseState;
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SDL_SetDefaultCursor(X11_CreateDefaultCursor());
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}
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