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Changed text in documentation.
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@ -6,8 +6,8 @@ This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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General:
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General:
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* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
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* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
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* Added an API to load a database of Game Controller mappings from a file:
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* Added an API to load a database of game controller mappings from a file:
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SDL_GameControllerAddMappingsFromFile
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SDL_GameControllerAddMappingsFromFile()
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* Added game controller mappings for the PS4 and OUYA controllers
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* Added game controller mappings for the PS4 and OUYA controllers
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* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
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* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
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* Added SDL_DetachThread()
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* Added SDL_DetachThread()
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@ -18,7 +18,7 @@ General:
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* testgl2 does not need to link with libGL anymore
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* testgl2 does not need to link with libGL anymore
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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* Added controllermap test program to visually map a game controller
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* Added controllermap test program to visually map a game controller
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Windows:
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Windows:
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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the driver or emulated through ANGLE)
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the driver or emulated through ANGLE)
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