Changed text in documentation.

This commit is contained in:
Philipp Wiesemann 2014-02-15 23:57:38 +01:00
parent 70b975d626
commit fc1c17cc01

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@ -6,8 +6,8 @@ This is a list of major changes in SDL's version history.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
General: General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of Game Controller mappings from a file: * Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile()
* Added game controller mappings for the PS4 and OUYA controllers * Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread() * Added SDL_DetachThread()
@ -18,7 +18,7 @@ General:
* testgl2 does not need to link with libGL anymore * testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller * Added controllermap test program to visually map a game controller
Windows: Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE) the driver or emulated through ANGLE)