mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
Add note about keyboard grab to WhatsNew.txt for 2.0.16
This commit is contained in:
parent
5fc13fcb21
commit
f5bc58bf57
@ -8,6 +8,7 @@ General:
|
|||||||
* Added SDL_FlashWindow() to get a user's attention
|
* Added SDL_FlashWindow() to get a user's attention
|
||||||
* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
|
* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
|
||||||
* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
|
* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
|
||||||
|
* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
|
||||||
* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
|
* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
|
||||||
* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
|
* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
|
||||||
* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
|
* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
|
||||||
|
Loading…
Reference in New Issue
Block a user