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https://github.com/Relintai/sdl2_frt.git
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Try to work around Android's handling of static variables in terminated apps
Android, we want to love you, but you don't make it easy for us...
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@ -28,7 +28,7 @@ public class SDLActivity extends Activity {
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private static final String TAG = "SDL";
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// Keep track of the paused state
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public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true;
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public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
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public static boolean mExitCalledFromJava;
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// Main components
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@ -53,22 +53,37 @@ public class SDLActivity extends Activity {
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//System.loadLibrary("SDL2_ttf");
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System.loadLibrary("main");
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}
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public static void initialize() {
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// The static nature of the singleton and Android quirkyness force us to initialize everything here
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// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
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mSingleton = null;
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mSurface = null;
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mTextEdit = null;
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mLayout = null;
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mJoystickHandler = null;
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mSDLThread = null;
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mAudioTrack = null;
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mExitCalledFromJava = false;
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mIsPaused = false;
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mIsSurfaceReady = false;
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mHasFocus = true;
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}
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// Setup
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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//Log.v("SDL", "onCreate()");
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Log.v("SDL", "onCreate():" + mSingleton);
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super.onCreate(savedInstanceState);
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SDLActivity.initialize();
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// So we can call stuff from static callbacks
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mSingleton = this;
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// Set up the surface
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mSurface = new SDLSurface(getApplication());
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// Make sure this variable is initialized here!
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mExitCalledFromJava = false;
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if(Build.VERSION.SDK_INT >= 12) {
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mJoystickHandler = new SDLJoystickHandler_API12();
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}
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@ -118,7 +133,6 @@ public class SDLActivity extends Activity {
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@Override
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protected void onDestroy() {
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super.onDestroy();
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Log.v("SDL", "onDestroy()");
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// Send a quit message to the application
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SDLActivity.mExitCalledFromJava = true;
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@ -135,6 +149,10 @@ public class SDLActivity extends Activity {
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//Log.v("SDL", "Finished waiting for SDL thread");
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}
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super.onDestroy();
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// Reset everything in case the user re opens the app
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SDLActivity.initialize();
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}
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@Override
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