diff --git a/android-project/src/org/libsdl/app/SDLActivity.java b/android-project/src/org/libsdl/app/SDLActivity.java index 3ce26ad3f..49a1d38f8 100644 --- a/android-project/src/org/libsdl/app/SDLActivity.java +++ b/android-project/src/org/libsdl/app/SDLActivity.java @@ -28,7 +28,7 @@ public class SDLActivity extends Activity { private static final String TAG = "SDL"; // Keep track of the paused state - public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true; + public static boolean mIsPaused, mIsSurfaceReady, mHasFocus; public static boolean mExitCalledFromJava; // Main components @@ -53,22 +53,37 @@ public class SDLActivity extends Activity { //System.loadLibrary("SDL2_ttf"); System.loadLibrary("main"); } + + + public static void initialize() { + // The static nature of the singleton and Android quirkyness force us to initialize everything here + // Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values + mSingleton = null; + mSurface = null; + mTextEdit = null; + mLayout = null; + mJoystickHandler = null; + mSDLThread = null; + mAudioTrack = null; + mExitCalledFromJava = false; + mIsPaused = false; + mIsSurfaceReady = false; + mHasFocus = true; + } // Setup @Override protected void onCreate(Bundle savedInstanceState) { - //Log.v("SDL", "onCreate()"); + Log.v("SDL", "onCreate():" + mSingleton); super.onCreate(savedInstanceState); + SDLActivity.initialize(); // So we can call stuff from static callbacks mSingleton = this; // Set up the surface mSurface = new SDLSurface(getApplication()); - // Make sure this variable is initialized here! - mExitCalledFromJava = false; - if(Build.VERSION.SDK_INT >= 12) { mJoystickHandler = new SDLJoystickHandler_API12(); } @@ -118,7 +133,6 @@ public class SDLActivity extends Activity { @Override protected void onDestroy() { - super.onDestroy(); Log.v("SDL", "onDestroy()"); // Send a quit message to the application SDLActivity.mExitCalledFromJava = true; @@ -135,6 +149,10 @@ public class SDLActivity extends Activity { //Log.v("SDL", "Finished waiting for SDL thread"); } + + super.onDestroy(); + // Reset everything in case the user re opens the app + SDLActivity.initialize(); } @Override