haiku: Disable pointer history

(note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch:
"The event mask: note that the window and GL view run in their own thread
which I don't expect to be too much CPU bound, and will quickly pop these
messages and forward them to the main thread in our SDL code. Therefore the
B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku
anyway (it was not in BeOS, but we changed that and added a
B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this
seems fine.")

Partially fixes Bugzilla #4442.
This commit is contained in:
Gerasim Troeglazov 2019-12-03 02:49:01 -05:00
parent 183929bd29
commit c8a2ef863e

View File

@ -140,6 +140,7 @@ class SDL_BWin:public BDirectWindow
_gl_type = gl_flags; _gl_type = gl_flags;
} }
AddChild(_SDL_GLView); AddChild(_SDL_GLView);
_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
_SDL_GLView->EnableDirectMode(true); _SDL_GLView->EnableDirectMode(true);
_SDL_GLView->LockGL(); /* "New" GLViews are created */ _SDL_GLView->LockGL(); /* "New" GLViews are created */
Unlock(); Unlock();