Simple Directmedia Layer
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Gerasim Troeglazov c8a2ef863e haiku: Disable pointer history
(note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch:
"The event mask: note that the window and GL view run in their own thread
which I don't expect to be too much CPU bound, and will quickly pop these
messages and forward them to the main thread in our SDL code. Therefore the
B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku
anyway (it was not in BeOS, but we changed that and added a
B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this
seems fine.")

Partially fixes Bugzilla #4442.
2019-12-03 02:49:01 -05:00
acinclude
android-project Backed out changeset 36b79874a9c8, which fixed bug 4775 2019-11-27 17:17:03 -08:00
android-project-ant
build-scripts Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
cmake hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. 2019-07-31 12:20:55 -04:00
debian Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
docs CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
include SDL_gamecontroller.h: remove comma at end of enumerator list 2019-11-23 03:28:02 +03:00
src haiku: Disable pointer history 2019-12-03 02:49:01 -05:00
test Fixed mapping controllers that have axes that start at -32768 and then snap to 0 at the first input report 2019-11-28 11:44:15 -08:00
VisualC added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
VisualC-WinRT added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
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CMakeLists.txt cmake: ${SDL_CMAKE_DEBUG_POSTFIX} needs to be wrapped in quotes. 2019-12-03 02:42:53 -05:00
configure Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available 2019-11-25 15:02:48 -08:00
configure.ac Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available 2019-11-25 15:02:48 -08:00
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Makefile.in Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
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Makefile.os2 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
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WhatsNew.txt Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)