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Patched to compile...uh, everywhere. :)
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@ -1892,7 +1892,8 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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}
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}
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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/* This function needs to always exist for the Dynamic API. */
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#ifdef __WIN32__
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/* This function needs to always exist on Windows, for the Dynamic API. */
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IDirect3DDevice9 *
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IDirect3DDevice9 *
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SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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{
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{
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@ -1915,5 +1916,6 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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return device;
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return device;
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}
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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